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2012-05-14Save the Telehub and its Spawn Points in the OAROren Hurvitz3-2/+29
2012-05-14minor: add explanative comment to 'missing baked texture' logging commonly se...Justin Clark-Casey (justincc)1-0/+10
2012-05-14minor: comment out individual attachment transfer log messages for nowJustin Clark-Casey (justincc)1-4/+4
2012-05-14Set the agent in transit teleport flag at the first available opportunity (i....Justin Clark-Casey (justincc)1-11/+37
2012-05-14Add more region information to some teleport related loggingJustin Clark-Casey (justincc)1-7/+8
2012-05-13Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out ...Chris Koeritz2-26/+26
2012-05-13Add configurable SpawnPointRoutingBlueWall2-38/+146
2012-05-13ubitODE fix force in case of mlinear motor offset presentUbitUmarov1-4/+5
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov1-2/+7
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov5-3/+49
2012-05-12ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov1-12/+13
2012-05-12 ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov1-1/+1
2012-05-12ubitODE: trial workaround for avatar colisionsUbitUmarov1-6/+49
2012-05-12Revert "Save the Telehub and its Spawn Points in the OAR"Justin Clark-Casey (justincc)3-29/+2
2012-05-11 revert terminal vel reduction. It helped but not efectiveUbitUmarov1-2/+2
2012-05-10Save the Telehub and its Spawn Points in the OAROren Hurvitz3-2/+29
2012-05-11Mantis 6015 new LSL function llGetAgentList.Talun4-0/+96
2012-05-10Add ConsoleTable framework class for future uniform formatting of console out...Justin Clark-Casey (justincc)1-8/+26
2012-05-10Add "attachments" show console command that will show the server's record of ...Justin Clark-Casey (justincc)1-0/+177
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2-6/+9
2012-05-10Add even for terrain tainting and synchronize terrain module with physics sce...Dan Lake3-7/+34
2012-05-10Saving estate state is really slow (relatively) and it getsMic Bowman2-7/+10
2012-05-10ubitode: changes to vehicles servosUbitUmarov1-100/+154
2012-05-09Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)3-6/+13
2012-05-09Mantis 6015 new LSL function llGetAgentList.Talun4-0/+96
2012-05-09Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...Justin Clark-Casey (justincc)1-7/+9
2012-05-08Trigger event when scene presences are updatedDan Lake2-0/+34
2012-05-09Mantis 1456 same region teleport of a sitting avatar.Talun1-0/+2
2012-05-08Add automated TestllBreakLink()Justin Clark-Casey (justincc)1-0/+27
2012-05-08Add automated TestllCreateLink()Justin Clark-Casey (justincc)1-0/+112
2012-05-08refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)10-46/+36
2012-05-08Instead of constantly looking up unchanging self item in script code, pass in...Justin Clark-Casey (justincc)10-190/+145
2012-05-08Perform SceneGraph.DuplicateObject() under existing m_updateLock already used...Justin Clark-Casey (justincc)1-75/+89
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2-4/+29
2012-05-07 minor change to linear motor decayUbitUmarov1-11/+17
2012-05-07Revert "Better error handling if Load OAR or Save OAR fail"Justin Clark-Casey (justincc)3-32/+6
2012-05-07Better error handling if Load OAR or Save OAR failOren Hurvitz3-6/+32
2012-05-07For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom...Justin Clark-Casey (justincc)1-8/+10
2012-05-07refactor: Instead of performing a ScenePresence lookup twice over LocateClien...Justin Clark-Casey (justincc)1-18/+2
2012-05-07Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would ...Justin Clark-Casey (justincc)1-2/+7
2012-05-07remove default values from prior commit since mono cant deal with themdahlia4-5/+5
2012-05-06add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia4-4/+9
2012-05-06Stop llSetPos from sending one update per child primMelanie1-1/+1
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov1-17/+17
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov1-2/+4
2012-05-05ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov1-4/+91
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-05Fire the scripting changed event with CHANGED_OWNER when an object that has c...Justin Clark-Casey (justincc)3-12/+17
2012-05-04Use the more efficient HashSet instead of List for FlotasmAssetCache.m_Curren...Justin Clark-Casey (justincc)1-1/+1
2012-05-04Don't try and update the access time of a file that is actively being cached.Justin Clark-Casey (justincc)1-2/+6