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2013-01-09minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)1-1/+1
2013-01-09minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-2/+20
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams1-19/+18
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams5-27/+119
2013-01-07BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams1-0/+2
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams3-9/+3
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams4-12/+151
2013-01-04BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams1-0/+1
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2-50/+33
2013-01-04BulletSim: add some features to the PID motor to make it more flexible.Robert Adams1-9/+18
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
2013-01-04BulletSim: reorganize motor code a little to pull together common functions.Robert Adams1-18/+129
2013-01-04BulletSim: add comments to force and impulse setting functionsRobert Adams1-0/+8
2013-01-04BulletSim: fix problem where pre-step actions would not replacedRobert Adams1-0/+4
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams4-50/+73
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)1-3/+3
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)1-15/+1
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)1-7/+1
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)1-41/+35
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)3-63/+99
2013-01-03minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)1-1/+4
2013-01-03Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)1-9/+1
2013-01-03Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...SignpostMarv1-2/+27
2013-01-03Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv1-8/+15
2013-01-03updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv1-6/+8
2013-01-03minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)1-1/+1
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz5-61/+37
2013-01-02Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz1-0/+6
2013-01-02Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)1-1/+1
2013-01-02minor: minor code and log formatting fixes to recent changes in LandManagemen...Justin Clark-Casey (justincc)1-5/+6
2013-01-02Changed locks to prevent deadlocks (especially during multi-region Load OAR)Oren Hurvitz3-39/+61
2013-01-02If Save OAR/IAR times-out while waiting for assets then notify the caller tha...Oren Hurvitz4-26/+37
2013-01-02minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)1-1/+1
2013-01-02Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz1-5/+55
2013-01-02Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2-0/+216
2013-01-02If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)1-1/+1
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams4-7/+11
2013-01-01BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2-6/+8
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams7-315/+623
2013-01-01BulletSim: fix line endings.Robert Adams2-52/+52
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams6-278/+1806
2013-01-01minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)1-0/+1
2012-12-31BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2-2/+4
2012-12-31BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2-61/+0
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-42/+20