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2015-12-11change vivox url from https:// to http:// still anotherUbitUmarov1-1/+1
2015-12-11change vivox url from https:// to http:// missed severalUbitUmarov1-8/+8
2015-12-11change vivox url from https:// to http:// (merge issue)UbitUmarov1-2/+1
2015-12-11fix backup control flag, still a bad merge effectUbitUmarov1-12/+4
2015-12-10keep SOG reference to root part since two many things depend on deleted SOGs ...UbitUmarov3-7/+10
2015-12-10remove some SOG references on delete to help GCUbitUmarov3-3/+23
2015-12-09dont try to process packets for deleted clientsUbitUmarov1-34/+28
2015-12-09disable useless and totally wrong incoming PoolsUbitUmarov1-4/+7
2015-12-09don't keep a reference to config, if not in useUbitUmarov1-1/+3
2015-12-09minor cleanupUbitUmarov1-13/+4
2015-12-09tick region health a bit fasterUbitUmarov1-1/+1
2015-12-09fix the queue type in useUbitUmarov1-11/+12
2015-12-09fix the queue type in useUbitUmarov1-7/+8
2015-12-09add some missing GC.RemoveMemoryPressure()UbitUmarov1-0/+2
2015-12-05send a full update on GroupResize, not a terseUbitUmarov1-1/+1
2015-12-04add default eyes to default wearables, and revert previus bad commitUbitUmarov1-2/+1
2015-12-04add other Eyes asset id to xferupload defaultsUbitUmarov1-2/+4
2015-12-03change handling of optional skirt baked textureUbitUmarov1-12/+40
2015-12-02remove failed CreateAgent from agent child regions listUbitUmarov1-6/+8
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov3-35/+92
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov2-63/+46
2015-12-01fix a more few typosUbitUmarov1-2/+2
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
2015-11-30fix a few typosUbitUmarov1-3/+2
2015-11-30add a few more known texture IDsUbitUmarov1-5/+15
2015-11-29fix llLookAt in non-physical caseUbitUmarov1-2/+2
2015-11-29change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov1-13/+18
2015-11-29fix the default shape type on upload, it is always convexUbitUmarov1-3/+1
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27remove terrain height clamping left over the ushort format testingUbitUmarov1-5/+1
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov1-5/+8
2015-11-27Sometimes the viewer sends a null string as mapName; this made the client thr...Diva Canto1-2/+2
2015-11-27add a delay to consume other change messages on move and crossUbitUmarov1-0/+1
2015-11-27stop some requests processing when module as no scenes (there must be a bette...UbitUmarov1-0/+17
2015-11-27DeregisterRegion from grid earlier on closeUbitUmarov1-4/+4
2015-11-27change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov1-1/+1
2015-11-27remove thread Heartbeat from watchdogUbitUmarov1-5/+7
2015-11-27 change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov3-62/+69
2015-11-27 change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2-44/+44
2015-11-27Fix Region Max height in boundingSize parameters checking in ArchiverModule.c...Jak Daniels1-2/+2
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...Melanie Thielker2-2/+13
2015-11-25 suspend the use of DisableSimulator, that is causing teleport and crossing i...UbitUmarov2-15/+14
2015-11-25 remove default of 60minutes on MapImageService Refresh time, forgotten from ...UbitUmarov1-1/+1
2015-11-24 simplify DeliverChatToAvatars(..) ( hopefully not breaking it )UbitUmarov1-73/+62
2015-11-24 again chat echos, check repeats uncondicionallyUbitUmarov1-2/+5
2015-11-24reset control even prior to useUbitUmarov1-0/+2
2015-11-24at end of teleport disable the sending simulator, not destinyUbitUmarov1-2/+6
2015-11-24reduce 'echos' on several regions per instance (mantis 7754)UbitUmarov1-1/+2
2015-11-23 remove warning on siting in phantom prims without sittargetUbitUmarov1-1/+1