Commit message (Collapse) | Author | Files | Lines | ||
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2010-09-27 | Restrict top colliders / top scripts to estate managers | Melanie | 1 | -0/+3 | |
2010-09-27 | Prevent setting arbitrary groups on your objects. | Melanie | 1 | -0/+3 | |
2010-09-27 | Prevent setting arbitrary groups on your objects. | Melanie | 1 | -0/+3 | |
2010-09-27 | Fix build break | Melanie | 1 | -37/+38 | |
2010-09-27 | Quash the region ID on intersim messages. That prevents people from determining | Melanie | 1 | -1/+1 | |
another avatars location | |||||
2010-09-27 | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 1 | -3/+11 | |
Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors. | |||||
2010-09-27 | Restrict inventory items added in a transaction to folder belonging | Melanie | 1 | -0/+6 | |
to the connected client. | |||||
2010-09-27 | Restrict inventory items added in a transaction to folder belonging | Melanie | 1 | -0/+6 | |
to the connected client. | |||||
2010-09-26 | When receiving intersim IM, don't let the spoof protection bomb | Melanie | 1 | -1/+2 | |
2010-09-26 | Consistency patch: use Path.Combine() instead of + and eliminate the need | Melanie | 3 | -8/+9 | |
for a trailing slash on exports/ | |||||
2010-09-26 | Typo fixes | Melanie | 2 | -7/+7 | |
2010-09-26 | Typo fixes | Melanie | 2 | -7/+7 | |
2010-09-26 | Merge Master | Melanie | 8 | -20/+40 | |
2010-09-26 | adding configurable j2kDecodeCache path | BlueWall | 4 | -8/+18 | |
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | |||||
2010-09-26 | Add configurable path to script engine assemblies | BlueWall | 4 | -15/+25 | |
Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-09-25 | Prevent spoofing the agent name on text IM | Melanie | 1 | -1/+2 | |
2010-09-25 | Fix a minor economy issue | Melanie | 1 | -1/+4 | |
2010-09-25 | Experimental locking of taint processing | Melanie | 1 | -76/+80 | |
2010-09-25 | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 1 | -42/+45 | |
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | |||||
2010-09-25 | Add UUID to physics prim name parameter so that diagnostic messages can be ↵ | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
made more useful. If a separate UUID parameter is better for the future then this can be added later on. | |||||
2010-09-24 | If the uuid gatherer fails to find the asset containing gesture metadata, ↵ | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977 | |||||
2010-09-24 | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 1 | -1/+8 | |
Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors. | |||||
2010-09-24 | Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵ | Kevin Cozens | 1 | -100/+104 | |
functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice. | |||||
2010-09-21 | Fix a typo | Melanie | 1 | -3/+3 | |
2010-09-21 | Refactor script create permission into the perms module | Melanie | 2 | -15/+23 | |
2010-09-21 | Fix a typo | Melanie | 1 | -3/+3 | |
2010-09-21 | Refactor script create permission into the perms module | Melanie | 2 | -15/+23 | |
2010-09-21 | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵ | Justin Clark-Casey (justincc) | 2 | -2/+41 | |
scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error. | |||||
2010-09-19 | Fix a merge artefact that broke script state persistence in XAttachments | Melanie | 1 | -1/+1 | |
2010-09-18 | Clarify help text for use of file paths with console command "create region". | Marck | 1 | -1/+1 | |
2010-09-18 | Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatars | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars | |||||
2010-09-17 | For all Flotasm group module XMLRPC calls, correct parameter ↵ | Justin Clark-Casey (justincc) | 1 | -9/+2 | |
requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things | |||||
2010-09-17 | Overwrite the core version of the string parsing method with ours | Melanie | 1 | -60/+37 | |
2010-09-17 | Applying the llParseString2List() patch from #5036 that Melanie claims was ↵ | John Hurliman | 1 | -81/+22 | |
already applied | |||||
2010-09-17 | Send kill packets for avatars, too | Melanie | 1 | -0/+4 | |
2010-09-17 | Remove the now unused partslock | root | 1 | -1/+0 | |
2010-09-17 | Revert "* Changed 11 calls for session info to the more optimized API method" | root | 3 | -35/+107 | |
This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust | |||||
2010-09-16 | Fixed a regression in SOG.Copy() | John Hurliman | 1 | -1/+1 | |
2010-09-16 | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 25 | -1191/+856 | |
MapAndArray collection | |||||
2010-09-17 | Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} | Justin Clark-Casey (justincc) | 1 | -22/+21 | |
2010-09-17 | Send KillPackets on the Task queue rather than the State queue | Justin Clark-Casey (justincc) | 3 | -2/+17 | |
Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist. | |||||
2010-09-17 | Revert "* Changed 11 calls for session info to the more optimized API method" | root | 3 | -35/+107 | |
This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust | |||||
2010-09-16 | Removing debug | root | 1 | -1/+0 | |
2010-09-16 | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 4 | -1/+40 | |
2010-09-16 | Removing debug | root | 1 | -1/+0 | |
2010-09-16 | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 4 | -1/+40 | |
2010-09-16 | Catch a nullref | root | 1 | -1/+2 | |
2010-09-16 | Some small bug fixes | root | 2 | -1/+2 | |
2010-09-15 | extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵ | Justin Clark-Casey (justincc) | 1 | -49/+49 | |
to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere | |||||
2010-09-15 | rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵ | Justin Clark-Casey (justincc) | 4 | -4/+4 | |
code readability |