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2011-09-21get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2-6/+33
This stops the npc walking backwards if the target is directly behind. This means that the npc no longer returns to its original rotation once movement has finished. If you want this behaviour, please store and reset the original rotation after movement. This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-20Make debug statements in ScenePresence consistent and add a few moreDan Lake1-10/+14
2011-09-17adjust some whitespace to trigger another build, to check the last failure ↵Justin Clark-Casey (justincc)1-2/+2
was just a glitch
2011-09-17Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)9-7027/+0
These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set ↵Justin Clark-Casey (justincc)2-1/+7
that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-16Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2-6/+23
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor. This in turn reset Velocity, which cause the border stall. I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16minor: I was wrong about OffsetPosition - sometimes it genuinely does return ↵Justin Clark-Casey (justincc)1-0/+4
offset position! Add method doc to explain this.
2011-09-16Remove setter from SP.OffsetPosition, since all sets should flow through ↵Justin Clark-Casey (justincc)2-5/+23
SP.AbsolutePosition OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc1-1/+2
2011-09-16Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan2-1/+17
5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16Pass any region scope through to the CreateUser() methodJustin Clark-Casey (justincc)1-2/+11
2011-09-16refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2-45/+52
2011-09-16Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)3-93/+65
entries on standalone if applicable.
2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2-1/+2
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)8-43/+43
reflect what it actually does This also makes it consistent with some other methods that send data to the client.
2011-09-15Only bother to create an inventory xfer file if there are any items in a ↵Justin Clark-Casey (justincc)1-2/+2
prim inventory
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to ↵Justin Clark-Casey (justincc)3-13/+19
avoid a possible race condition
2011-09-15If a prim inventory becomes empty through deletion, send an empty xfer file ↵Justin Clark-Casey (justincc)1-20/+43
name rather than one that references a metadata file containing only the folder object. If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory. Sending an empty file name was already being done if the prim's inventory had never been touched. Now we always do that if there are no items in that inventory. Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2-1/+34
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on ↵Justin Clark-Casey (justincc)1-11/+0
all parts, now that we're performing this check in UpdateKnownItem() for other purposes
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
itemID is always taken taken from the group's stored item id, and agentID is never used.
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2-10/+1
It's not appropriate for code outside the attachments module to call this.
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)4-44/+97
Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process. This change ignores those attempts. This stops script failures during login, as the rewearing was racing with the script startup code. It might also help with attachments being abnormally put into deleted state. Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ↵Justin Clark-Casey (justincc)3-13/+47
itemID) for now As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway. Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene. Being commented to simplify analysis of attachments issues. Can be uncommented when in use. Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13stop the duplicate remove of the root part ids from the full part and local ↵Justin Clark-Casey (justincc)2-3/+1
part indexes in SG.DeleteSceneObject() this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
2011-09-13extend TestGetSceneObjectByPartLocalId() to test state after scene object ↵Justin Clark-Casey (justincc)1-0/+6
deletion
2011-09-13In SG.AddSceneObject(), stop unnecessarily adding the root part to object ↵Justin Clark-Casey (justincc)1-7/+5
indexes sepearately from the other parts. The SOG.Parts property contains the root part as well as the non-root parts
2011-09-13Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via ↵Justin Clark-Casey (justincc)1-0/+27
the local id of one of its parts
2011-09-13improve TestAddSceneObject() to test a multi-part object rather than a ↵Justin Clark-Casey (justincc)1-11/+14
single-part
2011-09-13In an object return message, send a null-terminated empty string in binary ↵Justin Clark-Casey (justincc)1-1/+3
bucket to prevent a viewer 3 crash. This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683
2011-09-12eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)1-8/+6
We were already referencing through the scene in some places.
2011-09-12remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)1-23/+2
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene ↵Justin Clark-Casey (justincc)3-10/+7
is always passed in at the same time.
2011-09-12minor: if the script engine fails to find a prim for a script, also print ↵Justin Clark-Casey (justincc)2-1/+5
out that prim's local id in the error message.
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2-5/+5
2011-09-12Start locking entire add/remove operations on an ↵Justin Clark-Casey (justincc)4-175/+228
IScenePresence.AttachmentsSyncLock object Attach and detach packets are processed asynchronously when received from a viewer. Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads. Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections. Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz5-44/+216
2011-09-12minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)1-5/+6
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)1-20/+24
May have some effect on http://opensimulator.org/mantis/view.php?id=5644
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2-6/+20
2011-09-10reinstate the validation logging on teleport. A 'fail' of validation still ↵Justin Clark-Casey (justincc)1-0/+2
doesn't prevent the actual teleport.
2011-09-10Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)1-3/+3
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz4-2/+32
2011-09-09llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2-44/+90
2011-09-09Comment out the part of the load oar code that zeroes out prim sit target ↵Justin Clark-Casey (justincc)2-2/+8
orientations and positions. The warning about these causing problems is very old and may no longer apply. Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
2011-09-09Use a copy of the inventory items list to register users in the thread ↵Justin Clark-Casey (justincc)2-2/+8
started by GetFolderContent(), to protect ourselves against callers modifying lists Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving ↵Justin Clark-Casey (justincc)2-1/+41
them as UUID.Zero. Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white. On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero. This commit resolves the problem by saving the default texture UUIDs instead of Zero. However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed. This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones. However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2