| Commit message (Expand) | Author | Files | Lines |
2013-05-11 | Send up the part missing from the Avination Estate commit. | Melanie | 2 | -2/+12 |
2013-05-10 | BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie | Robert Adams | 1 | -2/+6 |
2013-05-09 | Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset(). | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2013-05-09 | Only send one kill object to the deleter when they derez an object rather tha... | Justin Clark-Casey (justincc) | 2 | -17/+12 |
2013-05-09 | remove pointless region handle paramter from IClientAPI.SendKillObject() | Justin Clark-Casey (justincc) | 6 | -9/+9 |
2013-05-09 | Fix issue where objects removed via llDie() would not disappear for users loo... | Justin Clark-Casey (justincc) | 5 | -21/+93 |
2013-05-09 | minor: Simplify test setup in SceneObjectDeRezTests since permissions module ... | Justin Clark-Casey (justincc) | 1 | -10/+4 |
2013-05-08 | Guard the scene list when estates are updated | Melanie | 2 | -9/+14 |
2013-05-08 | Adds an event and a method so that handling of the CachedTexture | Mic Bowman | 4 | -15/+114 |
2013-05-07 | Added AvatarPickerSearch capability handler. | Diva Canto | 3 | -35/+179 |
2013-05-07 | Bulletsim: and the rotational friction. | Vegaslon | 1 | -3/+5 |
2013-05-07 | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 1 | -3/+5 |
2013-05-06 | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 1 | -7/+7 |
2013-05-06 | BulletSim: properly free references to simple convex hull shapes. Didn't | Robert Adams | 1 | -8/+37 |
2013-05-07 | Step 3: Commit the Avination XEstate estate comms handler | Melanie | 3 | -0/+767 |
2013-05-07 | Step 2: commit the IEstateModuleInterface changes needed | Melanie | 1 | -1/+2 |
2013-05-07 | Step one of estate settings sharing - port the Avination Estate module (compl... | Melanie | 5 | -27/+71 |
2013-05-06 | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 1 | -6/+6 |
2013-05-06 | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 7 | -67/+47 |
2013-05-06 | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2 | -191/+94 |
2013-05-06 | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 3 | -10/+28 |
2013-05-06 | Minor reordering of operations on NewUserConnection. The agent circuit needs ... | Diva Canto | 1 | -5/+17 |
2013-05-03 | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 6 | -26/+18 |
2013-05-03 | Fix possible race condition with local region cache if a region was added aft... | Justin Clark-Casey (justincc) | 1 | -15/+28 |
2013-05-03 | On startup, start scenes after we're set up all local scenes, rather than sta... | Justin Clark-Casey (justincc) | 3 | -5/+19 |
2013-05-02 | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 4 | -2/+99 |
2013-05-02 | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 4 | -24/+73 |
2013-05-01 | BulletSim: fix crash when mesh asset wasn't available when meshing | Robert Adams | 2 | -10/+19 |
2013-05-01 | BulletSim: rework LinksetCompound to work with new BSShape system. | Robert Adams | 1 | -106/+40 |
2013-05-01 | Fix inventory issue | BlueWall | 1 | -0/+6 |
2013-05-01 | Fix the long standing bug of items being delivered to lost and found or trash... | Melanie | 1 | -2/+3 |
2013-05-01 | Add in-code exaplanation for the change in cancellation signalling in STP 2.2... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2013-05-01 | Update SmartThreadPool to latest version 2.2.3 with a major and minor change. | Justin Clark-Casey (justincc) | 4 | -9/+12 |
2013-04-30 | Fix CAPS to work like they should - do not send caps to the viewer if they're... | Melanie | 2 | -2/+13 |
2013-04-30 | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 1 | -0/+3 |
2013-04-30 | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 5 | -17/+50 |
2013-04-29 | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 2 | -32/+102 |
2013-04-29 | BulletSim: LinksetCompound work to disable collision for root and | Robert Adams | 1 | -14/+30 |
2013-04-29 | minor: Eliminate warning in LLimageManagerTests by properly calling through t... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2013-04-29 | Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests | Justin Clark-Casey (justincc) | 2 | -5/+198 |
2013-04-29 | Add regression test for inventory item give, reject and subsequent trash fold... | Justin Clark-Casey (justincc) | 1 | -0/+256 |
2013-04-29 | Add regression test for offer, accept and subsequent receiver delete of an it... | Justin Clark-Casey (justincc) | 1 | -80/+3 |
2013-04-29 | Fix bug where an agent that declined an inventory offer and subsequently empt... | Justin Clark-Casey (justincc) | 1 | -2/+8 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 20 | -152/+152 |
2013-04-29 | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 11 | -282/+282 |
2013-04-29 | BulletSim: first cut at new linksetCompound shape building. | Robert Adams | 1 | -63/+27 |
2013-04-29 | BulletSim: fix crash when creating new hull. | Robert Adams | 1 | -13/+14 |
2013-04-29 | BulletSim: code for creating the avatar capsule shape. | Robert Adams | 1 | -0/+13 |
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 20 | -1050/+290 |
2013-04-29 | BulletSim: complete BSShape classes. | Robert Adams | 3 | -19/+316 |