| Commit message (Expand) | Author | Files | Lines |
2011-10-28 | Add missing doc to rotation/position methods in SOG | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-10-28 | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet... | Justin Clark-Casey (justincc) | 2 | -6/+21 |
2011-10-27 | Removed use of 'is' operator and casting to find the root ScenePresence in Me... | Dan Lake | 4 | -82/+53 |
2011-10-27 | Continuation of previous checkin. Found more places where ForEachScenePresenc... | Dan Lake | 4 | -57/+39 |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 14 | -88/+79 |
2011-10-27 | For now, comment out error message on new script engine console commands. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-10-27 | Comment out inventory folder bulk update code on InventoryAccepted message in... | Justin Clark-Casey (justincc) | 1 | -12/+18 |
2011-10-27 | Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 3 | -1/+26 |
2011-10-26 | Added optional owner classes to existing OSSL agent Permissions | Michelle Argus | 1 | -6/+61 |
2011-10-26 | Implementation of PRIM_OMEGA, but only for setting | SignpostMarv Martin | 2 | -4/+18 |
2011-10-26 | Implementing PRIM_LINK_TARGET, but only for setting params | SignpostMarv Martin | 2 | -4/+14 |
2011-10-25 | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 5 | -28/+10 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 3 | -7/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2 | -13/+8 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 3 | -9/+17 |
2011-10-25 | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-10-25 | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-25 | Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o... | Justin Clark-Casey (justincc) | 26 | -4/+26 |
2011-10-24 | Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS... | Justin Clark-Casey (justincc) | 2 | -4/+22 |
2011-10-24 | separate out future common setup code from EventQueueTests.AddForClient() | Justin Clark-Casey (justincc) | 1 | -8/+14 |
2011-10-24 | Add new EventQueueTests with basic test to check that adding a client registe... | Justin Clark-Casey (justincc) | 3 | -2/+75 |
2011-10-24 | Add optional getauthinfo and setauthinfo authentication service calls. | Justin Clark-Casey (justincc) | 1 | -1/+10 |
2011-10-23 | Comment out the uuid gatherer lines that I accidentally left in. | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-22 | Fix missing Busy-Mode Response | Pixel Tomsen | 1 | -0/+1 |
2011-10-22 | Add case to Lightshare/Windlight | BlueWall | 1 | -0/+3 |
2011-10-22 | Get UUIDGatherer to scan notecards in the graph for asset uuids. | Justin Clark-Casey (justincc) | 2 | -16/+48 |
2011-10-22 | refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss... | Justin Clark-Casey (justincc) | 2 | -5/+5 |
2011-10-21 | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-10-20 | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-10-20 | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 3 | -25/+32 |
2011-10-20 | Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma... | Justin Clark-Casey (justincc) | 1 | -12/+4 |
2011-10-20 | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2 | -13/+5 |
2011-10-19 | Change wording on asset requests. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-10-19 | Removed redundant NotInTransit function from ScenePresence. IsInTransit=false... | Dan Lake | 1 | -5/+0 |
2011-10-19 | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e... | Dan Lake | 5 | -318/+318 |
2011-10-19 | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 9 | -344/+319 |
2011-10-19 | Extend scripts stop/start/suspend/resume console commands to allow action on ... | Justin Clark-Casey (justincc) | 2 | -72/+100 |
2011-10-19 | Add "scripts stop" and "scripts start" console commands. | Justin Clark-Casey (justincc) | 1 | -2/+48 |
2011-10-19 | minor: improve command help on scripts suspend/resume | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-10-19 | Fix resume scripts. | Justin Clark-Casey (justincc) | 2 | -9/+33 |
2011-10-19 | Add "scripts suspend" and "scripts resume" commands. | Justin Clark-Casey (justincc) | 2 | -3/+53 |
2011-10-19 | on log and "show scripts" messages, show script item UUID rather than asset UUID | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-19 | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 3 | -7/+31 |
2011-10-19 | Add "show scripts" command to show all scripts currently known to the script ... | Justin Clark-Casey (justincc) | 2 | -2/+28 |
2011-10-18 | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2 | -2/+10 |
2011-10-18 | Don't bother taking OdeLock during OdeScene construction, since there can be ... | Justin Clark-Casey (justincc) | 1 | -16/+13 |
2011-10-18 | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 1 | -18/+13 |