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2010-11-04Fix creation of a duplicate physics actor on chained drag-copy operations,Melanie1-17/+0
the main cause for "ghost prims"
2010-11-03Fix playing sound from HUDsMelanie2-10/+16
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie5-0/+24
from a region and allow normal day cycles to be reestablished
2010-11-03When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2-1/+3
midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
on incoming transfers in all cases.
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11
2010-11-02Fix sitting and standing upMelanie1-5/+14
2010-11-02Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto4-21/+30
-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02Thanks Snoopy for a patch that addresses Mantis #0005165: ↵dahlia1-32/+32
osSetDynamicTextureURL crashed region server Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-10-31Removed a couple of very verbose debug messages.Diva Canto1-2/+2
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
bowlegginess. Didn't work but is better this way anyway.
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2-5/+11
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30* AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)1-1/+1
to using prim.GetWorldPosition() in the warp renderer.
2010-10-30minor: remove some old commented out codeJustin Clark-Casey (justincc)1-22/+0
2010-10-30Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)1-1/+1
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
2010-10-30Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)1-5/+6
appropriate debug to reduce console spam when log level is info
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2-16/+20
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-29tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)1-3/+3
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2-34/+23
commenting out most of them as per Mic
2010-10-29add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)1-1/+8
2010-10-29for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)3-5/+5
diagnostics easier
2010-10-29Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)1-2/+8
for diagnostics
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2-2/+41
send in the scene presence constructor... need to figure this out later.
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim4-63/+115
and avatar data are sent. And the number of times they are stored.
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie1-8/+3
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
2010-10-29Fix a LSL issue and a prim naming issueMelanie2-7/+16
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie2-16/+7
This reverts commit e6a8d2872c3ff4992cd7e9615f69e0c6773e461f.
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie1-3/+8
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie2-7/+16
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie2-7/+16
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-4/+14
2010-10-28Added background thread to handle delayed send and save of appearanceMaster ScienceSim1-55/+164
to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
2010-10-28Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie1-0/+19
2010-10-28Formatting cleanup.Jeff Ames2-2/+1
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-26Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia1-9/+27
specific applications
2010-10-27Formatting cleanup.Jeff Ames9-63/+37
2010-10-26Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim1-7/+10
a bigger clean up that needs to happen around locks on appearance.
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim1-1/+1
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-25Comment repeated add and remove of avatars from the physical scene. It's noMelanie1-16/+22
longer needed.
2010-10-24* Updated libomv to r3461Latif Khalifa1-2/+2
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-25Implement llGetLinkNumberOfSides(), needed for 1-script sculptie foot shoeMelanie3-0/+15
scripts.
2010-10-24Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2-0/+30
2010-10-24Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2-0/+30
2010-10-24Change the results from llGetPrimitiveParams to be the same as SL forMelanie2-8/+1
the prim position. This will make attached resizer scripts work like SL. Existing resizers may be affected adversely.
2010-10-23Added inner exception handling in Shape deserialization processing, so that ↵Diva Canto1-3/+16
the whole Shape processing returns a valid Shape object.
2010-10-23Prevent an exception if a string passed into llXorBase64StringsCorrect is notMelanie1-2/+11
a base 64 string. Return the empty string in this case.
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)9-35/+54
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)3-9/+22
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.