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2008-02-08* This update adds limited support for Cylinder meshed prim in the ↵Teravus Ovares3-1/+312
Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares2-0/+3
2008-02-08Missed one event message that needed to beCharles Krinke1-8/+9
commented out.
2008-02-08Make timer events from scripts a little less chatty. Charles Krinke2-12/+16
DEBUG is defined by default in the Linux build.
2008-02-07Maybe VB.Net will compile now... who knows ;)Tedd Hansen1-8/+8
2008-02-07Same VB.Net patch done right.Tedd Hansen1-4/+9
2008-02-07VB.Net compiler might work on Windows now.Tedd Hansen1-1/+1
2008-02-07* Fixed negative child agents in the sim stats.Teravus Ovares1-0/+6
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares5-7/+52
* ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-07* didn't save :P so, this is the other half to my last commitTeravus Ovares1-1/+20
2008-02-07Update version numbers to 0.5Jeff Ames2-2/+2
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. ↵Teravus Ovares3-2/+21
Remove the flag if you delete all of the scripts in the object.
2008-02-06* Allow terrain load-tile for RAW filesJustin Clarke Casey1-1/+57
* Patch from Sophie Lee [webmage] - IBM. Thanks very much!
2008-02-06* Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey4-9/+49
client logout * This code may or may not be on the right track, but I want to save my work so far.
2008-02-06* Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby5-12/+12
for later removal/replacement.
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames3-40/+9
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-06* Fixed script count incrementer. Was decrementing but only incrementing ↵Teravus Ovares1-2/+2
when a script was requested by UUID
2008-02-06* Put the script run limiter on the SceneObjectPart as otherwise you can ↵Teravus Ovares1-13/+15
drop scripts in prim and they'll still run with scripts disabled.
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ↵Teravus Ovares4-4/+76
debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06Cleaned up some unreachable code warnings.Jeff Ames1-10/+0
2008-02-06Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames1-1/+1
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares8-13/+441
* Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
2008-02-06Fixed regex in LSL2CSConverter so it will properly handle casting to ↵alondria1-2/+2
(string) part of vector (eg. vector.z) This fixes Mantis 388
2008-02-06Somehow llList2Float never made it into LSL_BaseClass and ↵alondria3-1/+6
LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
2008-02-05Converted logging to use log4net.Jeff Ames77-1023/+978
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Cut down on the number of packets sent during terraforming. Terraforming ↵Brian McBee1-7/+15
should be much more responsive.
2008-02-05Added explicit Quaternion->string and list->string conversions.alondria3-2/+116
Some preliminary work on llSetStatus and llGetStatus.
2008-02-05Small refactoring on Terrain Update sending, so that other code can force ↵MW1-15/+20
terrain updates to be sent to clients.
2008-02-05some small changes, like adding a couple of extra methods to ↵MW2-0/+24
IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
2008-02-05* Fix Mantis 457Justin Clarke Casey1-6/+6
* Show stats, users, etc. should now work again on the region console.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen1-1/+0
work anyway. Added js to OpenSim.ini.example.
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares7-121/+445
* Fixed a few bugs * Wrote an example module to make certain event systems more mature.
2008-02-05Added copyright statements.Jeff Ames9-19/+261
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2-87/+71
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey1-14/+13
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey4-10/+9
2008-02-04Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares3-5/+111
llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
2008-02-04* Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby1-0/+1
2008-02-04* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby1-2/+19
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW9-37/+314
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04* Whole buncha stuff.Adam Frisby6-7/+80
2008-02-04* Chat Message format patch from kinoc (#443) Thanks!Adam Frisby1-2/+19
2008-02-03Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵alondria2-3/+8
casting. (Thanks to dalien on informing me how easy the math was for these).
2008-02-03Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen3-3/+5
working on 1 region. :) Using default warning level on C#/VB compile
2008-02-03* Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares1-6/+33
folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-02Implements LSL function llDialog().alondria4-2/+61
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02Added llParseString2List (and a few extra methods to LSL_Types.list).alondria4-5/+74
2008-02-02* Added a way to temporarily disable physics using the estate toolsTeravus Ovares2-2/+38
* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
2008-02-02Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke1-1/+16
This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".