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2012-10-11Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)3-5/+15
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2-45/+70
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2-14/+2
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams3-11/+16
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2-11/+8
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams7-52/+74
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams7-29/+100
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams8-102/+132
2012-10-11Remove spammy debug for IMMelanie1-3/+3
2012-10-11Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRan...Justin Clark-Casey (justincc)1-0/+2
2012-10-10Add "delete object pos <start-coord> to <end-coord>" console command.Justin Clark-Casey (justincc)1-24/+85
2012-10-10Correct osSetContentType() threat check to query osSetContentType rather than...Justin Clark-Casey (justincc)1-1/+3
2012-10-10normalize quaternion.Slerp outputsUbitUmarov2-0/+2
2012-10-10Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutEr...Justin Clark-Casey (justincc)1-1/+0
2012-10-10 add some quaternion normalizations to keep errors under controlUbitUmarov1-0/+3
2012-10-10minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClose...Justin Clark-Casey (justincc)1-0/+14
2012-10-10debugUbitUmarov1-0/+6
2012-10-10Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve...Justin Clark-Casey (justincc)3-219/+265
2012-10-09fix debug :)UbitUmarov1-1/+1
2012-10-09debug...UbitUmarov1-0/+5
2012-10-09minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)1-6/+13
2012-10-09debug...UbitUmarov1-2/+5
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus1-2/+9
2012-10-09Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2-3/+9
2012-10-09avoid crashing so debug is seenUbitUmarov1-0/+1
2012-10-09 another debug msgUbitUmarov1-0/+22
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov9-12/+45
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it eas...Justin Clark-Casey (justincc)4-4/+7
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
2012-10-09Change ray to land colision range limitation so it has no impact on otherUbitUmarov1-6/+8
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov4-83/+229
2012-10-08Change permissions on child prim inventory items when god mode "forceMelanie2-2/+10
2012-10-07 a few changes/fix (?)UbitUmarov4-117/+112
2012-10-07 bug fix + make costs visible for testingUbitUmarov4-41/+85
2012-10-07refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov1-0/+11
2012-10-07 fix wrong file commitedUbitUmarov1-10/+0
2012-10-07 comment out a spam coment on core MeshmerizerUbitUmarov1-26/+4
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov3-24/+118
2012-10-07Fix merge issuesMelanie3-10/+3
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov7-1052/+632
2012-10-06refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is...Justin Clark-Casey (justincc)1-20/+20
2012-10-06Make UserSessionID a class rather than a struct, so that later updates to val...Justin Clark-Casey (justincc)1-2/+16
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)9-20/+76
2012-10-05Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...Dan Lake2-5/+5
2012-10-05Trigger ObjectAddedToScene when loading objects from oarfile. Already trigger...Dan Lake1-1/+8
2012-10-05Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)1-40/+25
2012-10-05Add "show part pos" console command to match "show object pos"Justin Clark-Casey (justincc)1-0/+72