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2016-09-03tests making sure evering thing is coerently wrong..UbitUmarov1-1/+1
2016-09-03<0,0,0,0> is not a rotationUbitUmarov2-4/+4
2016-09-02ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2-6/+92
2016-09-02ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov1-13/+27
2016-09-01Xengine only do GC.Collect if logins disabledUbitUmarov1-1/+3
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov4-78/+0
2016-08-31Xengine: and fix line count againUbitUmarov2-9/+5
2016-08-31Xengine: put back a newline on scripts preamble, and the ugly filename ↵UbitUmarov1-3/+3
prefix, for now
2016-08-31Xengine: if option AppDomainLoading = true, create script domains for each ↵UbitUmarov1-3/+4
SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
2016-08-31Xengine: coment out tests too dependent on precise characters and lines ↵UbitUmarov1-2/+5
generated on code convertion, viewer error position is what matters
2016-08-31Xengine: also missed a few newlines accountUbitUmarov2-3/+7
2016-08-31Xengine: forgot to do the indent on map tooUbitUmarov1-0/+3
2016-08-31Xengine: fix intermediate csharpe source identation. Not sure why i care, ↵UbitUmarov1-1/+2
compiler sure doesn't and only we bother to create this files on code gen debug
2016-08-31Xengine: try to reduce memory pressure of scripts compile. Still ugly code, ↵UbitUmarov5-356/+337
possible mistakes, but i need to share it before i loose it :) )
2016-08-30Xengine: remove a no thread safe locking, don't allocate a few objects only ↵UbitUmarov1-21/+16
needed if creating a new domain
2016-08-29mantis 8013: change attachment group to active group on attach from inventoryUbitUmarov1-3/+5
2016-08-29ubOde add a missing decimal dot :)UbitUmarov1-2/+2
2016-08-29ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov1-18/+51
2016-08-29change my previus fix, change xengine to expect SOG and not attachments ↵UbitUmarov2-14/+11
module, this way not breaking other script engines or modules out there for no valid reason
2016-08-29mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOPUbitUmarov1-4/+12
2016-08-29 disable AttachmentModule tests again :(UbitUmarov1-1/+2
2016-08-29 allow AttachmentModule tests, some may now workUbitUmarov1-3/+2
2016-08-29mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic ↵UbitUmarov1-4/+4
case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine
2016-08-28disable AttacmentsModule tests because they depend on OnAttach event ↵UbitUmarov1-2/+4
currently not avaiable
2016-08-28mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2-2/+36
2016-08-28mantis: 8006 remove duplication of attach script events. This is a temporary ↵UbitUmarov1-2/+7
fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core).
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov6-7/+32
prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov3-13/+8
2016-08-28missing fileUbitUmarov1-0/+1
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov5-43/+141
2016-08-27reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov1-8/+14
on sits AToffset for some reason ATaxis got in there (needs testing)
2016-08-27remove excess dataUbitUmarov2-7/+1
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon2-7/+70
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov4-2/+33
2016-08-27 stack overflow is (not)funny :)UbitUmarov1-1/+7
2016-08-27llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov4-9/+46
osCollisionSound(..). allows defualt sounds with volume
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov4-11/+53
physics single caps message per selection request
2016-08-25 suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov1-4/+0
use (possible cant even be used)
2016-08-25 first step changing Object Select codeUbitUmarov2-107/+61
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov1-24/+1
temporary Fix, entire Object select code needs to be changed
2016-08-25 why did u used RunInThread? change to RunInThreadPoolUbitUmarov1-1/+1
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov1-0/+1
option (default one)
2016-08-24 dont request a workjob if we can see there is nothing to doUbitUmarov1-12/+18
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-24minor change on warp3d libUbitUmarov1-3/+1
2016-08-24potencial null refUbitUmarov1-15/+15
2016-08-24potencial null refUbitUmarov1-40/+36
2016-08-24estate handleTerrainRequest memory leaksUbitUmarov1-6/+15
2016-08-24 DynamicTextureModule memory leaksUbitUmarov1-28/+35