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2014-08-18Expect a missing directory, the asset cache is shared. Prevent spew ifMelanie Thielker1-0/+5
two nodes run cleanup at the same time.
2014-08-14 try external bakedModule when local cache is invalid and not just at loginUbitUmarov1-9/+13
2014-08-14dont mess with Throttles in code also used to send to main regions. UseUbitUmarov1-2/+6
full parameters on appearance cloning so its clear we want it all
2014-08-14 reduced debug msgsUbitUmarov1-3/+7
2014-08-14 only try external baked texture module on loginUbitUmarov1-26/+36
2014-08-14*DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov1-2/+6
send a lot less
2014-08-14*DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov1-95/+92
issue: alll this seems to be sent back to childs, need to stop that
2014-08-13 put back baked textures debug msgs at start of validatebaked...UbitUmarov1-0/+12
2014-08-13 remove creative hack and try to fixUbitUmarov1-100/+92
2014-08-13 remove the region where we are root from the list of Neighbours andUbitUmarov1-0/+12
childSeeds
2014-08-13reverted last change since it did nothing usefullUbitUmarov1-3/+0
2014-08-13TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov1-1/+5
validate appearence just before sending animation
2014-08-13Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker1-6/+2
bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2-11/+17
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
2014-08-13process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov1-2/+4
priority to chat
2014-08-12take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2-43/+35
do it only where its supposed to be done..
2014-08-12do the significance test invalidation at MoveAgentToRegionUbitUmarov1-4/+3
2014-08-12no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov1-5/+7
2014-08-12force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov1-5/+9
2014-08-12 use Vector3.normalize in place of util.GetNormalizeUbitUmarov1-6/+3
2014-08-12try no send current LookAt, remove redundant incomplete position heightUbitUmarov1-9/+13
check
2014-08-12 fix VS creative indentationUbitUmarov1-136/+136
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov2-158/+180
\addons\Groups\... model
2014-08-11remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov1-2/+2
completmovement and not only that specific one
2014-08-11 dont do ParcelCrossCheck() on child avatarsUbitUmarov1-0/+3
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-11 remove confusing defonly controlUbitUmarov1-14/+4
2014-08-11... one day..UbitUmarov1-1/+2
2014-08-11will get there..UbitUmarov1-4/+3
2014-08-11validatebaked still not okUbitUmarov1-5/+4
2014-08-10 make sensors detect sitting avatars also by the distance to the root primUbitUmarov1-1/+10
of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker1-2/+10
to be found.
2014-08-10LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker1-2/+10
to be found.
2014-08-10TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2-8/+14
sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-10actually let delay match throttles as original designUbitUmarov1-11/+9
2014-08-10OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov1-4/+8
2014-08-09also on other caseUbitUmarov1-0/+11
2014-08-09return even zero costs ( prims on other regions )UbitUmarov1-1/+1
2014-08-09move from RegisterInventoryServiceHandlers toUbitUmarov1-9/+14
RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09dont do for children what is for growups ( root agents) ( needs check)UbitUmarov1-47/+39
2014-08-08of course.. bug..UbitUmarov1-1/+2
2014-08-08 lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov1-93/+97
overlap in same cases
2014-08-07Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker1-1/+1
Terrain IS more important than avatar!
2014-08-07bugUbitUmarov1-1/+2
2014-08-07remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov1-1/+1
2014-08-07 make grid baked textures override the ones on appearance. Due to bugUbitUmarov1-35/+60
somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
2014-08-07bug on upload new bakes decisionUbitUmarov1-2/+3