Commit message (Collapse) | Author | Files | Lines | ||
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2014-08-18 | Expect a missing directory, the asset cache is shared. Prevent spew if | Melanie Thielker | 1 | -0/+5 | |
two nodes run cleanup at the same time. | |||||
2014-08-14 | try external bakedModule when local cache is invalid and not just at login | UbitUmarov | 1 | -9/+13 | |
2014-08-14 | dont mess with Throttles in code also used to send to main regions. Use | UbitUmarov | 1 | -2/+6 | |
full parameters on appearance cloning so its clear we want it all | |||||
2014-08-14 | reduced debug msgs | UbitUmarov | 1 | -3/+7 | |
2014-08-14 | only try external baked texture module on login | UbitUmarov | 1 | -26/+36 | |
2014-08-14 | *DANGER* dont send baked textures assets to Neighbours. Possible we could | UbitUmarov | 1 | -2/+6 | |
send a lot less | |||||
2014-08-14 | *DANGER* make baked textures cross and make use of it * UNTESTED * | UbitUmarov | 1 | -95/+92 | |
issue: alll this seems to be sent back to childs, need to stop that | |||||
2014-08-13 | put back baked textures debug msgs at start of validatebaked... | UbitUmarov | 1 | -0/+12 | |
2014-08-13 | remove creative hack and try to fix | UbitUmarov | 1 | -100/+92 | |
2014-08-13 | remove the region where we are root from the list of Neighbours and | UbitUmarov | 1 | -0/+12 | |
childSeeds | |||||
2014-08-13 | reverted last change since it did nothing usefull | UbitUmarov | 1 | -3/+0 | |
2014-08-13 | TEST do a Animator.UpdateMovementAnimations() when making root ( in | UbitUmarov | 1 | -1/+5 | |
validate appearence just before sending animation | |||||
2014-08-13 | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 1 | -6/+2 | |
bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
2014-08-13 | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2 | -11/+17 | |
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | |||||
2014-08-13 | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 1 | -2/+4 | |
priority to chat | |||||
2014-08-12 | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2 | -43/+35 | |
do it only where its supposed to be done.. | |||||
2014-08-12 | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 1 | -4/+3 | |
2014-08-12 | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 1 | -5/+7 | |
2014-08-12 | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 1 | -5/+9 | |
2014-08-12 | use Vector3.normalize in place of util.GetNormalize | UbitUmarov | 1 | -6/+3 | |
2014-08-12 | try no send current LookAt, remove redundant incomplete position height | UbitUmarov | 1 | -9/+13 | |
check | |||||
2014-08-12 | fix VS creative indentation | UbitUmarov | 1 | -136/+136 | |
2014-08-12 | change XMLIrpgGroups attach to events, using the more correct | UbitUmarov | 2 | -158/+180 | |
\addons\Groups\... model | |||||
2014-08-11 | remove a land.SendLandUpdateToClient() since its now done for all cases in | UbitUmarov | 1 | -2/+2 | |
completmovement and not only that specific one | |||||
2014-08-11 | dont do ParcelCrossCheck() on child avatars | UbitUmarov | 1 | -0/+3 | |
2014-08-11 | Fix a condition check | Melanie Thielker | 1 | -1/+1 | |
2014-08-11 | Fix a condition check | Melanie Thielker | 1 | -1/+1 | |
2014-08-11 | Make texture anims work right on singu | Melanie Thielker | 1 | -12/+19 | |
2014-08-11 | Make texture anims work right on singu | Melanie Thielker | 1 | -12/+19 | |
2014-08-11 | remove confusing defonly control | UbitUmarov | 1 | -14/+4 | |
2014-08-11 | ... one day.. | UbitUmarov | 1 | -1/+2 | |
2014-08-11 | will get there.. | UbitUmarov | 1 | -4/+3 | |
2014-08-11 | validatebaked still not ok | UbitUmarov | 1 | -5/+4 | |
2014-08-10 | make sensors detect sitting avatars also by the distance to the root prim | UbitUmarov | 1 | -1/+10 | |
of the object as sl does (as sl avatar needs to be in the arc) | |||||
2014-08-10 | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 1 | -2/+10 | |
to be found. | |||||
2014-08-10 | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 1 | -2/+10 | |
to be found. | |||||
2014-08-10 | TEST move parcelRegionCross to EntityTransferModule cross so it works on | UbitUmarov | 2 | -8/+14 | |
sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG | |||||
2014-08-10 | actually let delay match throttles as original design | UbitUmarov | 1 | -11/+9 | |
2014-08-10 | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 1 | -4/+8 | |
2014-08-09 | also on other case | UbitUmarov | 1 | -0/+11 | |
2014-08-09 | return even zero costs ( prims on other regions ) | UbitUmarov | 1 | -1/+1 | |
2014-08-09 | move from RegisterInventoryServiceHandlers to | UbitUmarov | 1 | -9/+14 | |
RegisterRegionServiceHandlers what belongs there ( readabilitly only ) | |||||
2014-08-09 | dont do for children what is for growups ( root agents) ( needs check) | UbitUmarov | 1 | -47/+39 | |
2014-08-08 | of course.. bug.. | UbitUmarov | 1 | -1/+2 | |
2014-08-08 | lock set appearence during ValidateBakedTextureCache there seems to be a | UbitUmarov | 1 | -93/+97 | |
overlap in same cases | |||||
2014-08-07 | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 1 | -1/+1 | |
Terrain IS more important than avatar! | |||||
2014-08-07 | bug | UbitUmarov | 1 | -1/+2 | |
2014-08-07 | remove annoying debug msg . still a lot of spam, but to remove later | UbitUmarov | 1 | -1/+1 | |
2014-08-07 | make grid baked textures override the ones on appearance. Due to bug | UbitUmarov | 1 | -35/+60 | |
somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash ) | |||||
2014-08-07 | bug on upload new bakes decision | UbitUmarov | 1 | -2/+3 | |