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2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)3-63/+99
2013-01-03minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)1-1/+4
2013-01-03Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)1-9/+1
2013-01-03Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...SignpostMarv1-2/+27
2013-01-03Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv1-8/+15
2013-01-03updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv1-6/+8
2013-01-03minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)1-1/+1
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz5-61/+37
2013-01-02Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz1-0/+6
2013-01-02Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)1-1/+1
2013-01-02minor: minor code and log formatting fixes to recent changes in LandManagemen...Justin Clark-Casey (justincc)1-5/+6
2013-01-02Changed locks to prevent deadlocks (especially during multi-region Load OAR)Oren Hurvitz3-39/+61
2013-01-02If Save OAR/IAR times-out while waiting for assets then notify the caller tha...Oren Hurvitz4-26/+37
2013-01-02minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)1-1/+1
2013-01-02Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz1-5/+55
2013-01-02Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2-0/+216
2013-01-02If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)1-1/+1
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams4-7/+11
2013-01-01BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2-6/+8
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams7-315/+623
2013-01-01BulletSim: fix line endings.Robert Adams2-52/+52
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams6-278/+1806
2013-01-01minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)1-0/+1
2012-12-31BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2-2/+4
2012-12-31BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2-61/+0
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-42/+20
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams10-194/+311
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams15-201/+372
2012-12-31BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams7-25/+58
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams15-1248/+1454
2012-12-31BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2-0/+1146
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams11-839/+234
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams5-15/+29
2012-12-31Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams1-2/+11
2012-12-31Comment out test messages that go directly to the console.Robert Adams1-2/+2
2012-12-29BulletSim: remove check for small motor movement because, while itRobert Adams2-3/+6
2012-12-29BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams1-5/+9
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams4-46/+81
2012-12-28ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams1-0/+4
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2-3/+9
2012-12-28BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams1-51/+55
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams4-35/+18
2012-12-27BulletSim: fix physical object not interacting with static objects.Robert Adams1-9/+24
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams4-5/+21
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams4-39/+55
2012-12-27Add check to always push terse updates for presences that have new velocities...Robert Adams1-3/+8
2012-12-27BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams4-15/+44
2012-12-27BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams1-7/+7
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams4-11/+15
2012-12-27BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams1-8/+17