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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-04-27
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...
UbitUmarov
1
-0
/
+22
2012-04-26
Help big boobies to dance (avatar visualParams). May not persist and need mor...
UbitUmarov
2
-2
/
+2
2012-04-25
set PIDHoverTau and not PIDTau since all physics need that
UbitUmarov
1
-5
/
+7
2012-04-24
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2
-11
/
+42
2012-04-24
SOG bug fix in UI object changes
UbitUmarov
1
-11
/
+20
2012-04-24
fix animations if sited in ground also
UbitUmarov
1
-1
/
+1
2012-04-24
let objects/avas push avas
UbitUmarov
1
-2
/
+1
2012-04-24
"save the catgirls"
UbitUmarov
2
-18
/
+13
2012-04-24
display heatbeat sleep time in stats. This may not be good for general use, ...
UbitUmarov
1
-0
/
+5
2012-04-24
fix Simulation time report
UbitUmarov
1
-0
/
+7
2012-04-24
some reduction on time resolution efects on spare time report
UbitUmarov
1
-4
/
+8
2012-04-24
*testing* changed stats time reports to be per reported frame and not acumul...
UbitUmarov
1
-11
/
+64
2012-04-23
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2
-21
/
+34
2012-04-23
ubitODE - several changes...
UbitUmarov
3
-431
/
+379
2012-04-22
fix a bug i added fixing another....
UbitUmarov
1
-2
/
+5
2012-04-21
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
1
-47
/
+93
2012-04-20
changed seletion code. SOP now knows about parts selection. UI actions are se...
UbitUmarov
3
-24
/
+104
2012-04-20
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
1
-11
/
+28
2012-04-20
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
1
-6
/
+14
2012-04-19
changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...
UbitUmarov
2
-13
/
+40
2012-04-18
Allow setting a specific target velocity on TeleportWithMomentum
Melanie
1
-1
/
+11
2012-04-18
Allow scripts in attachments owned by the NPC to control the NPC
Melanie
1
-1
/
+7
2012-04-18
ubitODE still retouching character pid
UbitUmarov
1
-2
/
+2
2012-04-18
ubitODE - retouch character PIDs
UbitUmarov
1
-4
/
+4
2012-04-17
Prevent objects rezzed in sim from being seen as attachments and becoming une...
Melanie
2
-0
/
+8
2012-04-17
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
1
-78
/
+46
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2
-119
/
+48
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2
-6
/
+7
2012-04-17
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
1
-0
/
+1
2012-04-16
fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...
UbitUmarov
1
-2
/
+23
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2
-8
/
+16
2012-04-16
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
1
-1
/
+10
2012-04-16
chODE bug fix
UbitUmarov
1
-7
/
+9
2012-04-16
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...
UbitUmarov
1
-22
/
+86
2012-04-16
added suport funtions for ubitODE raycastFiltered
UbitUmarov
1
-0
/
+13
2012-04-16
Downgrade an error log message to info because there is nothing we can do if
Melanie
2
-2
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
7
-729
/
+983
2012-04-14
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2
-2
/
+22
2012-04-13
Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
1
-3
/
+11
2012-04-13
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
1
-2
/
+3
2012-04-09
make llGetGeometricCenter() work as in current SL. Now this is not real geom ...
UbitUmarov
2
-10
/
+49
2012-04-09
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
4
-69
/
+315
2012-04-09
llGetMass and llGetObjectMass (and push estimation) always use object mass a...
UbitUmarov
3
-9
/
+30
2012-04-09
sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....
UbitUmarov
1
-263
/
+147
2012-04-08
Fix a LSL merge artefact
Melanie
1
-10
/
+2
2012-04-06
Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...
Diva Canto
4
-150
/
+208
2012-04-07
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
4
-10
/
+19
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
8
-34
/
+29
2012-04-06
refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
1
-10
/
+1
2012-04-06
Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ...
Justin Clark-Casey (justincc)
1
-0
/
+1
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