Commit message (Collapse) | Author | Files | Lines | ||
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2013-02-16 | Fix shape parameters sent for meshes tosupport the full number of faces | Melanie | 1 | -0/+8 | |
2013-02-14 | Add an event and some logic to allow customizing Simulator Features by avatar | Melanie | 2 | -5/+26 | |
2013-02-14 | Small fix to sim features module | Melanie | 1 | -0/+2 | |
2013-02-12 | Revert "Make keyframes use the sim's frame timer" | Melanie | 1 | -8/+15 | |
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f. | |||||
2013-02-12 | Revert "Push updates from keyframe directly to the front of the output queue ↵ | Melanie | 4 | -44/+9 | |
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e. | |||||
2013-02-12 | Revert "Use actual time dilation for unqueued updates" | Melanie | 1 | -1/+1 | |
This reverts commit 048e904f051ccc38e7d00936b45288af3c6fc010. | |||||
2013-02-12 | Use actual time dilation for unqueued updates | Melanie | 1 | -1/+1 | |
2013-02-12 | Push updates from keyframe directly to the front of the output queue rather | Melanie | 4 | -9/+44 | |
than through the update system. | |||||
2013-02-11 | Make keyframes use the sim's frame timer | Melanie | 1 | -15/+8 | |
2013-02-11 | Refactor KeyframeMotion to use one timer class per scene | Melanie | 1 | -20/+75 | |
2013-02-07 | Actually plumb the new values to physics. | Melanie | 1 | -0/+20 | |
2013-02-07 | Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these | Melanie | 1 | -1/+1 | |
values are not even used. | |||||
2013-02-07 | Rename Bounciness to Restitution | Melanie | 5 | -10/+10 | |
2013-02-06 | Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP | Melanie | 4 | -115/+79 | |
2013-02-05 | Make scripts shout a error but not stop when button count is overrun on llDialog | Melanie | 1 | -7/+9 | |
2013-01-31 | * This adds a bit more to the previous flying roll effect by adding ↵ | teravus | 1 | -10/+50 | |
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. | |||||
2013-01-31 | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | Melanie | 2 | -2/+84 | |
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
2013-01-30 | Change keyframe motion to use a single timer for all objects. This is required | Melanie | 1 | -236/+229 | |
to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations. | |||||
2013-01-29 | * This Checks the asset of each wearable asynchronously and repairs if it's ↵ | teravus | 1 | -12/+23 | |
required. | |||||
2013-01-28 | Change default avatar replacements to be ruth rather than urban male | Melanie | 1 | -13/+10 | |
2013-01-27 | Send moving_end event to scripts when keyframed motion ends. | Melanie | 1 | -0/+10 | |
2013-01-27 | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2 | -7/+9 | |
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. | |||||
2013-01-26 | Reinstate cleaning objects from parcel when avatars sit on them. Instead do it | Melanie | 2 | -2/+2 | |
properly for temp-on-rez. Auto-return overrides sitting. Temp does not. | |||||
2013-01-26 | Stop temp-on-rez object from being deleted while an avatar sits on them | Melanie | 1 | -1/+1 | |
2013-01-26 | * This update is ugly as sin, but it 'fills in the blanks' of your ↵ | teravus | 1 | -4/+259 | |
appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit. | |||||
2013-01-26 | bug fix: crash when too many collisions on a ode step | UbitUmarov | 1 | -36/+40 | |
2013-01-24 | Make llGiveMoney async again. The return value is now the constant 1 to make | Melanie | 1 | -8/+10 | |
scripts work properly. Scripts will no longer receive a failure indication through this return value; | |||||
2013-01-24 | Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵ | Melanie | 3 | -12/+12 | |
without it. | |||||
2013-01-24 | Null check the response body to make sure we're not crashing the script engine | Melanie | 1 | -0/+6 | |
2013-01-23 | Prevent double ground collisions and prefer the physics result if there is one. | Melanie | 1 | -3/+15 | |
ODE is known to not see the ground sometimes on raycast so the double test is needed. | |||||
2013-01-23 | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 4 | -12/+12 | |
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
2013-01-23 | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and | Melanie | 3 | -31/+29 | |
make the function async so the script thread is not held up waiting for comms to an external server. | |||||
2013-01-23 | EXPERIMENTAL - Comment out the check for the agent already being in transit | Melanie | 1 | -8/+9 | |
to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right. | |||||
2013-01-23 | Guard against XMLRPC module ref being null, which will happen if it's disabled | Melanie | 1 | -3/+7 | |
2013-01-22 | * Handle a NRE with Baked Textures that may result in a failed appearance. ↵ | teravus | 1 | -3/+18 | |
This may be an issue, or it may be a symptom. | |||||
2013-01-21 | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵ | teravus | 1 | -11/+35 | |
isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name. | |||||
2013-01-21 | Add accessors to allow serializing rot and position targets | Melanie | 1 | -2/+12 | |
2013-01-21 | Limit active at targets to 8 | Melanie | 1 | -2/+6 | |
2013-01-21 | Prevent scene from holding references to SOGs with attargets beyond SOG deletion | Melanie | 1 | -6/+12 | |
2013-01-21 | Allow TeleportCancel packets to reset the transfer state machine | Melanie | 1 | -0/+6 | |
2013-01-20 | Implement HTTP Request froma thread pool to avoid packet congestion | Melanie | 1 | -14/+45 | |
2013-01-20 | Revert "Refactor scripted http request to use async calls rather than hard ↵ | Melanie | 1 | -87/+53 | |
threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b. | |||||
2013-01-20 | Refactor scripted http request to use async calls rather than hard threads | Melanie | 1 | -53/+87 | |
2013-01-19 | Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast | Melanie | 1 | -2/+0 | |
2013-01-19 | Remove group IM test code also mentioning "OpenSimulator Testing" | Melanie | 1 | -26/+1 | |
2013-01-19 | Remove the core groups module | Melanie | 1 | -252/+0 | |
2013-01-19 | Kill the dumb Opensimulator Testing group again - for good. | Melanie | 1 | -8/+3 | |
2013-01-17 | revert the test, sending again appearance to self in | UbitUmarov | 1 | -1/+1 | |
ValidateAndSendAppearanceAndAgentData() | |||||
2013-01-17 | *TEST TEST TEST* don't send AvatarAppearance to self | UbitUmarov | 1 | -1/+1 | |
2013-01-16 | * Enables loading cached bakes on teleport by filling in the appropriate ↵ | teravus | 1 | -2/+71 | |
avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for. |