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2010-12-04Add some safeguards: DOn't send someone else's HUDs, don't send deleted primsMelanie1-15/+10
Removed some unneccessarily wordy core comments
2010-12-04Monitor the UUIDs used to create and update wearable assets. Reject any changedMelanie2-0/+125
texture that is not present in the user's inventory full perm. This will prevent "UUID snatching", a copybot-type of attack that can cause clothing makers to be forced to destroy and replace legit items in order to invalidate the copies.
2010-12-04Simplify updating of agent inventory assets. Make newly created asset IDsMelanie1-19/+6
random rather than using IDs known by the client ahead of time.
2010-12-04Convert the agent asset transactions module to a new style module.Melanie3-168/+156
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
2010-12-04Convert the agent asset transactions module to a new style module.Melanie3-168/+156
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
2010-12-04minor: add class doc line to older region module example code pointing ↵Justin Clark-Casey (justincc)1-0/+2
towards newer
2010-12-04comment out the extension attributeJustin Clark-Casey (justincc)1-1/+1
2010-12-04add bare bones shared example moduleJustin Clark-Casey (justincc)1-0/+91
2010-12-04refactor some common code in RegionModulesControllerPluginJustin Clark-Casey (justincc)1-6/+9
also some minor doc changes in BareBonesNonSharedModule
2010-12-04correct the id of the example moduleJustin Clark-Casey (justincc)1-1/+1
2010-12-04Add the most bare bones non-shared region module example. Not active unless ↵Justin Clark-Casey (justincc)1-0/+83
the correct line is uncommented.
2010-12-04add warning decals and information to RegionModule.cs in probably ↵Justin Clark-Casey (justincc)1-0/+9
non-functional OpenSim.Region.Examples.SimpleModule project
2010-12-04minor: correction to logging categoryJustin Clark-Casey (justincc)1-2/+2
2010-12-03minor: change OpenSimBase log messages associated with newer module loader ↵Justin Clark-Casey (justincc)1-2/+2
to make the association clear
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman2-52/+93
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-12-03When linking something, immediately persist the linked set.Melanie1-0/+1
2010-12-03Fix spurious Av move when clothing item worn or removed.Kitto Flora1-1/+1
2010-12-03Revert "Revert "Trigger changed event with CHANGED_TELEPORT when teleporting ↵Melanie3-17/+18
to another region."" This reverts commit 6c01ebb87541ecf66d678606bb97d996bee51953.
2010-12-03Improve health reportingMelanie1-10/+18
2010-12-03Fix health reporting. This will now actually monitor the threads properlyMelanie1-3/+3
and not just the http server. It will also restart a dead heartbeat.
2010-12-03Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to ↵Melanie3-18/+17
another region." This reverts commit 2827deffe822378b6cb35dac6c90a21c3fbc0de7. Pulling out a bad core commit that broke attachment teleporting for us
2010-12-03Change the way sim health reporting reports sim startupMelanie1-6/+14
2010-12-03Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)3-8/+26
unpersisted delink This considerably improves delete performance for objects with large linksets
2010-12-02Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)3-19/+28
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02minor: add some method docJustin Clark-Casey (justincc)2-0/+22
2010-12-01Added some comments. Better than listening to the boring speaker...Diva Canto1-1/+4
2010-11-30Various bug fixes for appearance handlingMic Bowman2-50/+89
2010-11-30Prevent the restart module from barfing if it's not configuredMelanie1-1/+1
2010-11-29Change inworld restart to use blue boxes rather than notices to match SLMelanie2-3/+3
2010-11-29Fix unit test.Diva Canto3-9/+16
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto9-79/+114
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29Fix the build breakMelanie1-3/+3
2010-11-29Fix the build breakMelanie1-3/+3
2010-11-28Remove the most spammy XML dumps from the FS voice moduleMelanie1-6/+6
2010-11-28Remove the most spammy XML dumps from the FS voice moduleMelanie1-6/+6
2010-11-28Implement health monitoring of the packet receiving and sending threadsMelanie2-3/+38
2010-11-28Implement god summonsMelanie1-7/+21
2010-11-27Changed the parser for InventoryItem deserialization. Moved some utility ↵Diva Canto1-91/+31
functions around.
2010-11-27Remove hard limit on prim owners. The new LibOMV autosplits packets toMelanie1-8/+8
prevent overflow
2010-11-27Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, ↵Marck1-10/+76
PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW
2010-11-26Creator information preserved upon HG transfers.Diva Canto2-8/+87
2010-11-27Reformat an overzealous comment. Remove end of line marks and reference to theMelanie1-21/+24
Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
2010-11-27llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin1-2/+27
2010-11-27llVecNorm nant testMicheil Merlin1-0/+24
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman4-142/+132
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-27If we fail to gather asset uuids for a particular asset, log the failing ↵Justin Clark-Casey (justincc)1-15/+25
asset id and type
2010-11-26Convert the scope id in the im session id to a URL variable. Fixes offlineMelanie1-10/+2
group notice attachments not working
2010-11-26Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck3-17/+18
2010-11-26Add marker files to the restart module so external scripts can be used toMelanie1-0/+35
kill a process that hasn't restarted properly
2010-11-25Allow group lookup during tp / login to make restricting parcels to groupMelanie1-0/+15
work.