Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-09 | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 1 | -0/+3 | |
cases things seem not to stop | |||||
2012-10-09 | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 1 | -6/+8 | |
geom types | |||||
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 4 | -83/+229 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | a few changes/fix (?) | UbitUmarov | 4 | -117/+112 | |
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 4 | -41/+85 | |
2012-10-07 | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 1 | -0/+11 | |
2012-10-07 | fix wrong file commited | UbitUmarov | 1 | -10/+0 | |
2012-10-07 | comment out a spam coment on core Meshmerizer | UbitUmarov | 1 | -26/+4 | |
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 3 | -24/+118 | |
2012-10-07 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 7 | -1052/+632 | |
now | |||||
2012-10-04 | Allow default animation to be stopped to be replaced with another one. | Melanie | 2 | -16/+29 | |
Fixes Mantis #6327 | |||||
2012-10-04 | more changes and more non active code | UbitUmarov | 4 | -29/+144 | |
2012-10-04 | apply cmic fix to multi layer wearables | UbitUmarov | 1 | -1/+1 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 5 | -23/+615 | |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 | |
2012-10-03 | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2 | -4/+41 | |
for all physics engines) | |||||
2012-10-03 | making meshworker have more work.. | UbitUmarov | 2 | -4/+23 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 7 | -163/+262 | |
2012-10-03 | Fix a viewer crash issue | Melanie | 1 | -1/+12 | |
2012-10-02 | Attempt to fix Mantis #6311. Honor a destination folder if one is given | Melanie | 1 | -0/+39 | |
2012-09-28 | Fix a possible NRE | Melanie | 1 | -3/+10 | |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2 | -34/+126 | |
2012-09-26 | Streamline and improve llGetMass | Melanie | 1 | -23/+17 | |
2012-09-26 | just remove the damm thing | UbitUmarov | 4 | -4/+4 | |
2012-09-26 | Seems nothing actually need the request body for getevents. so change | UbitUmarov | 3 | -12/+2 | |
control flag to false | |||||
2012-09-26 | UriModule GetEvents also doesn't need a request body | UbitUmarov | 1 | -0/+1 | |
2012-09-26 | more changes to PollService | UbitUmarov | 2 | -1/+7 | |
2012-09-25 | missed change | UbitUmarov | 1 | -1/+2 | |
2012-09-25 | do the same to webFecthInvDescModule | UbitUmarov | 1 | -33/+25 | |
2012-09-25 | change GetTextureModule processing | UbitUmarov | 1 | -29/+31 | |
2012-09-24 | more upload changes (plus untouch prebuild.xml) | UbitUmarov | 2 | -68/+128 | |
2012-09-24 | Text changes for upload messages | Melanie | 1 | -4/+4 | |
2012-09-24 | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 5 | -7/+33 | |
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | |||||
2012-09-24 | If an asset upload transaction doesn't exist for a CreateInventory request, | Melanie | 4 | -37/+38 | |
simply process it as if UUID.Zero had been given. | |||||
2012-09-23 | Protect the responses map with a lock. Also remove ugly "this." type of | Melanie | 2 | -18/+24 | |
member notation. | |||||
2012-09-23 | Comment out asset error for sculpts/meshes. If an asset is missing it's missing. | Melanie | 1 | -4/+4 | |
We can't put it back so we don't need to know. | |||||
2012-09-23 | try to allow free uploads for testing, if users prefix names with "TEST-". Let | UbitUmarov | 2 | -41/+210 | |
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes | |||||
2012-09-22 | report asset upload errors the right away | UbitUmarov | 2 | -29/+75 | |
2012-09-22 | removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some | UbitUmarov | 1 | -42/+24 | |
more needed fields in request | |||||
2012-09-22 | removed unused data in MeshUploadFlag response | UbitUmarov | 1 | -8/+8 | |
2012-09-21 | read model upload cost parameters from config [Economy] section | UbitUmarov | 2 | -4/+23 | |
2012-09-20 | refix prior commit | Melanie | 1 | -1/+1 | |
2012-09-20 | Make uploads free for now - we will have to announce this | Melanie | 1 | -3/+6 | |
2012-09-20 | Fix model upload rotations and offsets ( i hope ) | UbitUmarov | 1 | -103/+56 | |
2012-09-19 | Change texture price back to 10 C$ | Melanie | 1 | -3/+2 | |
2012-09-19 | be more tolerant to small prims, skipping them, only failing if they are | UbitUmarov | 2 | -16/+82 | |
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good) | |||||
2012-09-19 | create a single ModelCost provider for the caps instance. Let it know and | UbitUmarov | 2 | -14/+56 | |
check scene prim size limits. | |||||
2012-09-19 | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2 | -204/+255 | |
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. | |||||
2012-09-18 | Add booleans to control whether we actually crete inventory items | Melanie | 1 | -2/+4 | |
2012-09-18 | ***TEST*** still bad... create inventory itens for model textures and ↵ | UbitUmarov | 1 | -7/+76 | |
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. |