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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-05-21
Make "show name" command display HomeURL like "show names"
Justin Clark-Casey (justincc)
1
-4
/
+11
2013-05-21
minor: Change "show names" command to use consistent console display table
Justin Clark-Casey (justincc)
1
-15
/
+9
2013-05-21
Add "show name" console command to make it possible to show a single binding ...
Justin Clark-Casey (justincc)
1
-0
/
+34
2013-05-21
Log when "Unknown User" is sent to a user because the UMM had no binding for ...
Justin Clark-Casey (justincc)
1
-17
/
+32
2013-05-21
Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData...
Justin Clark-Casey (justincc)
1
-4
/
+9
2013-05-20
Add comment
Diva Canto
1
-0
/
+2
2013-05-18
fix error in hull point indexing
dahlia
1
-1
/
+1
2013-05-18
remove duplicate hull scaling
dahlia
1
-3
/
+3
2013-05-18
add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
1
-21
/
+110
2013-05-17
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2
-8
/
+12
2013-05-16
minor: remove long commented out scene cache clearing code in EntityTransferM...
Justin Clark-Casey (justincc)
1
-9
/
+0
2013-05-16
minor: Remove completely unused IClientAPI.RequestClientInfo() call from Enti...
Justin Clark-Casey (justincc)
1
-3
/
+0
2013-05-16
Where this is not already happening, trigger asychoronous calls to CloseChild...
Justin Clark-Casey (justincc)
2
-1
/
+2
2013-05-16
On closing child agents, send separate asynchronous requests to each neighbou...
Justin Clark-Casey (justincc)
3
-9
/
+5
2013-05-16
On logout, send close child agent requests to neighbours asynchronously, so u...
Justin Clark-Casey (justincc)
1
-6
/
+3
2013-05-15
fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
1
-0
/
+4
2013-05-15
Fix issue where osMakeNotecard() would fail if given a list containing vector...
Justin Clark-Casey (justincc)
1
-30
/
+30
2013-05-14
Eliminate race condition where SimStatsReporter starts reporting
Robert Adams
1
-0
/
+3
2013-05-14
Comment out log message about looking for asset data in remove asset service ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-05-14
Comment out some debugging item permission messages since these are highly no...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-05-14
Second take at HGTP-mesh bug: delay sending the initial data only for agents ...
Diva Canto
2
-1
/
+8
2013-05-14
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
1
-2
/
+5
2013-05-14
Revert "HGTP-mesh bug: the mesh download requests were going to the departing...
Diva Canto
2
-3
/
+3
2013-05-14
HGTP-mesh bug: the mesh download requests were going to the departing sims fo...
Diva Canto
2
-3
/
+3
2013-05-13
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
1
-2
/
+7
2013-05-13
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2
-4
/
+32
2013-05-13
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2
-1
/
+5
2013-05-11
Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...
Diva Canto
3
-54
/
+19
2013-05-11
Handle SetHome properly
Diva Canto
1
-0
/
+59
2013-05-11
Send up the part missing from the Avination Estate commit.
Melanie
2
-2
/
+12
2013-05-10
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
1
-2
/
+6
2013-05-10
Delete debug message
Diva Canto
1
-1
/
+0
2013-05-09
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
Justin Clark-Casey (justincc)
1
-1
/
+4
2013-05-09
Only send one kill object to the deleter when they derez an object rather tha...
Justin Clark-Casey (justincc)
2
-17
/
+12
2013-05-09
remove pointless region handle paramter from IClientAPI.SendKillObject()
Justin Clark-Casey (justincc)
6
-9
/
+9
2013-05-09
Fix issue where objects removed via llDie() would not disappear for users loo...
Justin Clark-Casey (justincc)
5
-21
/
+93
2013-05-09
minor: Simplify test setup in SceneObjectDeRezTests since permissions module ...
Justin Clark-Casey (justincc)
1
-10
/
+4
2013-05-08
Guard the scene list when estates are updated
Melanie
2
-9
/
+14
2013-05-08
Adds an event and a method so that handling of the CachedTexture
Mic Bowman
4
-15
/
+114
2013-05-07
Added AvatarPickerSearch capability handler.
Diva Canto
3
-35
/
+179
2013-05-07
Bulletsim: and the rotational friction.
Vegaslon
1
-3
/
+5
2013-05-07
BulletSim: Another way to create vehicle framed friction.
Vegaslon
1
-3
/
+5
2013-05-06
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
1
-7
/
+7
2013-05-06
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
1
-8
/
+37
2013-05-07
Step 3: Commit the Avination XEstate estate comms handler
Melanie
3
-0
/
+767
2013-05-07
Step 2: commit the IEstateModuleInterface changes needed
Melanie
1
-1
/
+2
2013-05-07
Step one of estate settings sharing - port the Avination Estate module (compl...
Melanie
5
-27
/
+71
2013-05-06
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
1
-6
/
+6
2013-05-06
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
7
-67
/
+47
2013-05-06
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2
-191
/
+94
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