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2007-07-16*Adding some more filesmingchen2-0/+1216
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen13-744/+145
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen9-1237/+634
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* Since we're discussing it, applying the m_ convention on some members...lbsa712-24/+24
2007-07-16* Removed some superfluous assignslbsa713-17/+14
* Moved physics plugin scene creation into local scope
2007-07-16* working on RegionApplicationBaselbsa714-5/+5
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16* Restructured the RegionApplicationBase.lbsa712-66/+22
2007-07-16* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2-0/+58
still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby12-387/+1950
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague132-22485/+22486
2007-07-16*Trunk compiles nowmingchen5-7/+48
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16* Some minor renamingslbsa712-18/+18
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen8-12/+113
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW4-10/+16
2007-07-15* Added new scripting related events, in particular a new event which is ↵Adam Frisby6-3/+59
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15*Fixed master avatar requesting when in grid mode.mingchen1-5/+1
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW6-15/+225
simpleApp), to try out a basic test npc character(/class).
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen6-16/+88
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15* Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby1-3/+1
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW6-25/+30
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW7-79/+52
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2-12/+9
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby1-2/+3
* Missed an item using the old local storage.
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby3-6/+32
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2-2/+2
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
2007-07-15* Added loading methods for NullStorage.Adam Frisby7-7/+82
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby4-1/+102
2007-07-15* Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby1-3/+3
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14* Excelsior!Adam Frisby2-0/+9
2007-07-14* libterrain now builds againlbsa711-1/+1
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the ↵mingchen1-7/+14
parcel under an exact point (when precision matters)
2007-07-14* Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby1-0/+1
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen7-22/+50
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen2-3/+50
2007-07-14* Worked some more on SimpleApplbsa716-158/+108
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14*Added support for prim counting on parcelsmingchen5-20/+217
**No restrictions yet in place, or total prim count
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW3-78/+67
2007-07-14* encapsulated some public fieldslbsa714-16/+29
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa714-10/+19
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW7-11/+123
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen4-26/+16
*ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen4-25/+43
**Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13Chat/Shout/etc should be working againMW3-3/+9
2007-07-13* Added sample event to ScriptInterpretedEventsAdam Frisby1-1/+3