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2014-02-02Add "--no-objects" parameter to 'load oar'.Robert Adams3-1/+9
2014-02-02Really add the old parameter names to load oar to keep downward compatibiliyRobert Adams1-0/+2
2014-02-02Change new 'load oar' parameters to be hyphenated to be consistant withRobert Adams3-18/+18
existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity.
2014-02-02Implement terrain merging in TerrainChannel.Robert Adams6-54/+129
Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
2014-02-01Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia3-3/+64
is intended for use in region modules and is not exposed to scripts.
2014-02-01In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz1-2/+15
Signed-off-by: dahlia <dahlia@nomail>
2014-01-31Make sure Web streams are disposed after useOren Hurvitz4-48/+40
2014-01-31Made error messages more consistentDavid Rowe1-15/+15
2014-01-31Replaced throwing exceptions with calls to Error()David Rowe1-7/+9
2014-01-31Replaced llSay()ing LSL errors with calls Error()David Rowe1-9/+8
2014-01-31Replaced LSLError() calls with calls to Error()David Rowe1-15/+10
2014-01-31Updated "deprecated" LSL errors to use Deprecrated()David Rowe1-19/+11
2014-01-31Updated "not implemented" LSL errors to use NotImplemented()David Rowe1-4/+3
2014-01-31Updated ShoutError() calls to use new LSL error methodsDavid Rowe1-38/+27
2014-01-31Updated methods for handling LSL script errors, deprecated, and not implementedDavid Rowe1-7/+58
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams2-1/+9
It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
2014-01-28One more run at fixing the sun module. Parameter setting fixed toMic Bowman1-52/+52
work through the OSSL interface. And setting the parameters now adjusts all the dependent variables correctly so the sun moves at the modified rate.
2014-01-28Restore brush tests with correct values and adjustments for new terrain heightRobert Adams1-17/+17
rounding characteristics.
2014-01-28Temporarily disable brush test. It will come back when tuning is complete.Robert Adams1-0/+2
2014-01-28Change area of brush test to account for rounding errors in terrain ↵Robert Adams1-2/+2
implementation
2014-01-28Increase the strength of brushes in brush test in an attempt to overcome ↵Robert Adams1-2/+2
rounding introduced with new terrain height class.
2014-01-28Actually make the parameter updates change the behavior ofMic Bowman1-0/+4
sun movement.
2014-01-28clear land tainting when tested. Then testing, pass scene to LandObject as ↵Robert Adams1-1/+1
now needed to get region size
2014-01-28Fix terrain tests by properly initializing low detail terrain to zero height.Robert Adams2-5/+4
Also remove PI heightmap test as new heightmaps only have two significant digits.
2014-01-28Some major surgery on the sun module. Updates to the client were gatedMic Bowman1-51/+46
by a "mode" check. That mode check has been removed (it didn't result in any change of behavior anyway). Also added a command line variable update to set the sun position time offset (offset from the system clock). Default is no offset to preserve existing behavior.
2014-01-28varregion: fix for teleporting by double clicking on a map location.Robert Adams1-0/+13
Thanks Garmin.
2014-01-28Added osGetRegionSize(), which returns the region size in meters and ↵Oren Hurvitz3-0/+29
recognizes megaregions
2014-01-28Convert tabs to spaces from previous commit 8c2b41b01Justin Clark-Casey (justincc)1-27/+27
2014-01-27Make inidirectory files supercede distro filesDev Random1-27/+49
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)1-2/+1
occur no matter which branch of the conditional is executed
2014-01-27Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)1-3/+1
2014-01-26varregion: enable teleporting to a varregion by clicking on the map andRobert Adams3-82/+168
pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location.
2014-01-26varregion: modify MapImageModule structure so it will better mergeRobert Adams1-263/+271
with changes made in master.
2014-01-24minor: remove long unused state queue from "show queues" console reportsJustin Clark-Casey (justincc)1-5/+3
2014-01-24minor: correct the usage statement on the "show image queues" console ↵Justin Clark-Casey (justincc)1-1/+1
command - should not have been "image queues show"
2014-01-24Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵Justin Clark-Casey (justincc)1-15/+15
from the "show queues" console report to stop screwing up formatting. "show pquques" already did this
2014-01-24Properly dispose of drawing objects to reduce/stop memory leakage on ↵Justin Clark-Casey (justincc)4-319/+343
generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
2014-01-23Add "generate map" console command to allow manual regeneration and storage ↵Justin Clark-Casey (justincc)2-1/+19
of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-20Adds a configuration option to cannibalize bandwidth from theMic Bowman2-0/+20
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵dahlia1-0/+73
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20rather than converting existing materials to assets, just retrieve them and ↵dahlia1-32/+12
make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20add null texture entry face check before converting legacy materialsdahlia1-2/+2
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman4-3/+281
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-20Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)4-19/+160
been deleted or has no spawn points.
2014-01-20force SOG update when converting legacy materials to ensure changes are ↵dahlia1-0/+2
persisted
2014-01-20delay texture entry parsing until absolutely necessary while converting ↵dahlia1-4/+4
legacy materials
2014-01-20Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia1-20/+102
and store them as assets
2014-01-20Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz1-10/+21
creating a Material asset, set the current agent as the Creator.
2014-01-20When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz1-18/+5
the default material