Commit message (Collapse) | Author | Files | Lines | ||
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2014-02-02 | Add "--no-objects" parameter to 'load oar'. | Robert Adams | 3 | -1/+9 | |
2014-02-02 | Really add the old parameter names to load oar to keep downward compatibiliy | Robert Adams | 1 | -0/+2 | |
2014-02-02 | Change new 'load oar' parameters to be hyphenated to be consistant with | Robert Adams | 3 | -18/+18 | |
existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity. | |||||
2014-02-02 | Implement terrain merging in TerrainChannel. | Robert Adams | 6 | -54/+129 | |
Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions. | |||||
2014-02-01 | Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵ | dahlia | 3 | -3/+64 | |
is intended for use in region modules and is not exposed to scripts. | |||||
2014-02-01 | In UuidGatherer, gather materials referenced in the prim's TextureEntry | Oren Hurvitz | 1 | -2/+15 | |
Signed-off-by: dahlia <dahlia@nomail> | |||||
2014-01-31 | Make sure Web streams are disposed after use | Oren Hurvitz | 4 | -48/+40 | |
2014-01-31 | Made error messages more consistent | David Rowe | 1 | -15/+15 | |
2014-01-31 | Replaced throwing exceptions with calls to Error() | David Rowe | 1 | -7/+9 | |
2014-01-31 | Replaced llSay()ing LSL errors with calls Error() | David Rowe | 1 | -9/+8 | |
2014-01-31 | Replaced LSLError() calls with calls to Error() | David Rowe | 1 | -15/+10 | |
2014-01-31 | Updated "deprecated" LSL errors to use Deprecrated() | David Rowe | 1 | -19/+11 | |
2014-01-31 | Updated "not implemented" LSL errors to use NotImplemented() | David Rowe | 1 | -4/+3 | |
2014-01-31 | Updated ShoutError() calls to use new LSL error methods | David Rowe | 1 | -38/+27 | |
2014-01-31 | Updated methods for handling LSL script errors, deprecated, and not implemented | David Rowe | 1 | -7/+58 | |
2014-01-29 | BulletSim: default physical terrain implementation to heightmap. | Robert Adams | 2 | -1/+9 | |
It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions. | |||||
2014-01-28 | One more run at fixing the sun module. Parameter setting fixed to | Mic Bowman | 1 | -52/+52 | |
work through the OSSL interface. And setting the parameters now adjusts all the dependent variables correctly so the sun moves at the modified rate. | |||||
2014-01-28 | Restore brush tests with correct values and adjustments for new terrain height | Robert Adams | 1 | -17/+17 | |
rounding characteristics. | |||||
2014-01-28 | Temporarily disable brush test. It will come back when tuning is complete. | Robert Adams | 1 | -0/+2 | |
2014-01-28 | Change area of brush test to account for rounding errors in terrain ↵ | Robert Adams | 1 | -2/+2 | |
implementation | |||||
2014-01-28 | Increase the strength of brushes in brush test in an attempt to overcome ↵ | Robert Adams | 1 | -2/+2 | |
rounding introduced with new terrain height class. | |||||
2014-01-28 | Actually make the parameter updates change the behavior of | Mic Bowman | 1 | -0/+4 | |
sun movement. | |||||
2014-01-28 | clear land tainting when tested. Then testing, pass scene to LandObject as ↵ | Robert Adams | 1 | -1/+1 | |
now needed to get region size | |||||
2014-01-28 | Fix terrain tests by properly initializing low detail terrain to zero height. | Robert Adams | 2 | -5/+4 | |
Also remove PI heightmap test as new heightmaps only have two significant digits. | |||||
2014-01-28 | Some major surgery on the sun module. Updates to the client were gated | Mic Bowman | 1 | -51/+46 | |
by a "mode" check. That mode check has been removed (it didn't result in any change of behavior anyway). Also added a command line variable update to set the sun position time offset (offset from the system clock). Default is no offset to preserve existing behavior. | |||||
2014-01-28 | varregion: fix for teleporting by double clicking on a map location. | Robert Adams | 1 | -0/+13 | |
Thanks Garmin. | |||||
2014-01-28 | Added osGetRegionSize(), which returns the region size in meters and ↵ | Oren Hurvitz | 3 | -0/+29 | |
recognizes megaregions | |||||
2014-01-28 | Convert tabs to spaces from previous commit 8c2b41b01 | Justin Clark-Casey (justincc) | 1 | -27/+27 | |
2014-01-27 | Make inidirectory files supercede distro files | Dev Random | 1 | -27/+49 | |
2014-01-27 | Reinsert attachments list taking code in SP.MakeRootAgent() | Justin Clark-Casey (justincc) | 1 | -14/+30 | |
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. | |||||
2014-01-27 | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵ | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
occur no matter which branch of the conditional is executed | |||||
2014-01-27 | Re-enabled NPCModuleTests.TestCreate() | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
2014-01-26 | varregion: enable teleporting to a varregion by clicking on the map and | Robert Adams | 3 | -82/+168 | |
pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location. | |||||
2014-01-26 | varregion: modify MapImageModule structure so it will better merge | Robert Adams | 1 | -263/+271 | |
with changes made in master. | |||||
2014-01-24 | minor: remove long unused state queue from "show queues" console reports | Justin Clark-Casey (justincc) | 1 | -5/+3 | |
2014-01-24 | minor: correct the usage statement on the "show image queues" console ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
command - should not have been "image queues show" | |||||
2014-01-24 | Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵ | Justin Clark-Casey (justincc) | 1 | -15/+15 | |
from the "show queues" console report to stop screwing up formatting. "show pquques" already did this | |||||
2014-01-24 | Properly dispose of drawing objects to reduce/stop memory leakage on ↵ | Justin Clark-Casey (justincc) | 4 | -319/+343 | |
generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) | |||||
2014-01-23 | Add "generate map" console command to allow manual regeneration and storage ↵ | Justin Clark-Casey (justincc) | 2 | -1/+19 | |
of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile | |||||
2014-01-20 | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2 | -0/+20 | |
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default. | |||||
2014-01-20 | Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵ | dahlia | 1 | -0/+73 | |
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented | |||||
2014-01-20 | rather than converting existing materials to assets, just retrieve them and ↵ | dahlia | 1 | -32/+12 | |
make them available for viewing. Any new materials added to the scene will become assets. | |||||
2014-01-20 | add null texture entry face check before converting legacy materials | dahlia | 1 | -2/+2 | |
2014-01-20 | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 4 | -3/+281 | |
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
2014-01-20 | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 4 | -19/+160 | |
been deleted or has no spawn points. | |||||
2014-01-20 | force SOG update when converting legacy materials to ensure changes are ↵ | dahlia | 1 | -0/+2 | |
persisted | |||||
2014-01-20 | delay texture entry parsing until absolutely necessary while converting ↵ | dahlia | 1 | -4/+4 | |
legacy materials | |||||
2014-01-20 | Add code to convert legacy materials stored in DynAttrs to new asset format ↵ | dahlia | 1 | -20/+102 | |
and store them as assets | |||||
2014-01-20 | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 1 | -10/+21 | |
creating a Material asset, set the current agent as the Creator. | |||||
2014-01-20 | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 1 | -18/+5 | |
the default material |