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2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leakUbitUmarov1-0/+2
2016-08-22workaround potencial memory leaksUbitUmarov7-50/+32
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 add a missing lock()UbitUmarov1-1/+2
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov3-7/+19
scene.PacketHandlers) where it belongs
2016-08-21 in HGAssetBroker do cache all if asset id changedUbitUmarov1-5/+7
2016-08-21 limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov1-2/+23
2016-08-21 fix llSetText utf8 string size clipingUbitUmarov1-12/+2
2016-08-21 fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov1-1/+1
2016-08-21 make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov1-1/+3
sounds, ie like a prim that never had this funtion called.
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2-22/+50
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-20Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker1-23/+29
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2-2/+29
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2-6/+28
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2-8/+3
Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-19fix updates resend by reEnqueing, that got broken down the lineUbitUmarov1-15/+13
2016-08-19 avoid telling a work job to cancel itselfUbitUmarov1-2/+9
2016-08-19do not enqueue next event processing if script is in SelfDelete stateUbitUmarov1-3/+4
2016-08-19 catch some NULL refsUbitUmarov1-1/+6
2016-08-19 add cap GroupMemberDataUbitUmarov1-1/+132
2016-08-19 missed another UserAccounts cache, add a few locksUbitUmarov2-13/+69
2016-08-18Collect any group join fees. Pass group name when applying join/create fees.Kevin Cozens1-6/+22
2016-08-18Fixed grammer in a commentKevin Cozens1-1/+1
2016-08-18 allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov1-3/+16
2016-08-18add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov4-2/+164
info), where info in info message field. only minimal testing done
2016-08-18several changes on BunchOfCaps. Move some mesh cost initialization to its ↵UbitUmarov3-129/+78
class it, change caps path to be plain random UUID (except SEED)
2016-08-18in GetUsersNames(string[] ids) why are empty names in cache? ignore them, ↵UbitUmarov1-8/+19
cache also information found by GridUserService
2016-08-17Fixed typo in two group messagesKevin Cozens1-1/+1
2016-08-18in GetUsersNames(string[] ids) dont loose names HGFriends may have cachedUbitUmarov1-3/+22
2016-08-17fix region Allow damage and parcel safe flags handlingUbitUmarov1-6/+6
2016-08-17ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2-10/+8
happening and more than 50ms since last)
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-17 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ↵UbitUmarov2-2/+116
use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
2016-08-16 drasticly reduce HG inventory caches Expire times, Remove them all ↵UbitUmarov2-10/+22
onClientClose. This to avoid potencial desyncs with inventory service
2016-08-16 fix tests acordingUbitUmarov1-2/+4
2016-08-16 libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov1-2/+18
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 fix misspelled message mantis: 7996UbitUmarov1-1/+1
2016-08-16 fix llVolumeDetect(FALSE) not workingUbitUmarov1-53/+5
2016-08-14remove OptionalModules\ViewerSupport\SimulatorFeaturesHelper ShouldSend() ↵UbitUmarov3-105/+5
since it cannot be used
2016-08-13remove a parameter for detection of grid fail to suport getting multiple ↵UbitUmarov2-7/+5
user accounts per call and handle it where needed.
2016-08-13 add some wiring to have GetUserAccounts for multiple IDs on a single ↵UbitUmarov2-0/+41
request to grid services. Unfinished, untested
2016-08-12 avoid automatic packet spliting in GroupMembersReplyUbitUmarov1-10/+19
2016-08-12 only reissue a kill if a update is for a deleted sog root part.UbitUmarov1-3/+2
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov4-41/+26
to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-11 remove code from httptests branchUbitUmarov1-2/+1
2016-08-11 to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov4-7/+28