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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-06
Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
1
-1
/
+11
2012-12-05
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
5
-5
/
+16
2012-12-05
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-12-05
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
5
-7
/
+13
2012-12-05
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
3
-4
/
+15
2012-12-05
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
1
-3
/
+21
2012-12-05
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
3
-0
/
+10
2012-12-05
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-12-05
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-12-04
minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-12-04
minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-12-04
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
1
-4
/
+11
2012-12-04
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
1
-1
/
+1
2012-12-03
XmlRpcGridRouter
BlueWall
4
-19
/
+77
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
7
-80
/
+95
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
4
-111
/
+115
2012-12-03
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2
-3
/
+22
2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2
-17
/
+17
2012-12-03
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
1
-33
/
+128
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
4
-10
/
+15
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
3
-48
/
+73
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2
-3
/
+31
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
4
-10
/
+26
2012-11-29
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
1
-8
/
+8
2012-11-28
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
1
-3
/
+15
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
7
-22
/
+63
2012-11-27
Bug fix in Offline IM for inventory transfers. The items were being placed tw...
Diva Canto
1
-11
/
+15
2012-11-28
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-28
Show many more primitive properties on console command "show part name/id/pos"
Justin Clark-Casey (justincc)
1
-3
/
+57
2012-11-27
Prevent the core Groups module from being enabled when its name doesn't match...
Diva Canto
1
-0
/
+3
2012-11-27
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
1
-58
/
+79
2012-11-27
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
1
-6
/
+16
2012-11-27
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
1
-95
/
+114
2012-11-27
BulletSim: implementation of vertical attraction motor.
Robert Adams
1
-41
/
+62
2012-11-27
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
1
-10
/
+27
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
4
-59
/
+26
2012-11-25
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
1
-60
/
+64
2012-11-25
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
1
-2
/
+2
2012-11-25
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
1
-89
/
+40
2012-11-25
BulletSim: add ToString override to BSVMotor.
Robert Adams
1
-1
/
+6
2012-11-25
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2
-27
/
+74
2012-11-25
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2
-18
/
+17
2012-11-25
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2
-16
/
+22
2012-11-25
BulletSim: complete vector motor. Correct line endings.
Robert Adams
1
-104
/
+129
2012-11-25
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
1
-0
/
+7
2012-11-25
BulletSim: add parameter for terrain collision margin.
Robert Adams
3
-54
/
+45
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