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2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)3-3/+15
* Set the Scene collision update time to 500 ms
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for ↵dahlia1-1/+1
researching this.
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ↵Teravus Ovares (Dan Olivares)1-1/+1
may reduce avatar flailing.
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the ↵Teravus Ovares (Dan Olivares)1-3/+8
'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
2009-10-09Slight variation on the locking scheme: now locking always, except the ↵Diva Canto1-9/+9
ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
2009-10-09This is to *try* to avoid the exception we are seeing repeatedly:Diva Canto1-0/+4
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag #13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. # at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491 # at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404 # at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164 # at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031 On Region: Wright Plaza
2009-10-09Putting this to exactly what it was yesterday around this time, so we can do ↵Diva Canto2-182/+411
the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems.
2009-10-09Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)1-1/+1
If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
2009-10-09* Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)1-7/+13
* Remove client servers when regions are closed or removed * Thanks randomhuman!
2009-10-08Putting the lock back in TryGetValue.Diva Canto2-349/+349
2009-10-08Fork UDPBase from libOMV into opensimMelanie2-1/+341
2009-10-08Added guards against the exception reported:Diva Canto1-0/+9
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]: #APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs # #Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object. # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230 # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-07One last attempt at tunning the locking/no locking behaviour. The previous ↵Diva Canto1-10/+16
one was too lax and made the important login packets fail.
2009-10-07Another go at the deadlock: not locking TryGetValue, and just catch/ignore ↵Diva Canto1-15/+31
exceptions.
2009-10-07Changed the locking mechanism, because the existing one is causing deadlocks ↵Diva Canto1-25/+100
to occur.
2009-10-06A small change in FetchInventoryDescendantsCAPS.Diva Canto1-1/+2
2009-10-06Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-07replace LLClientView with proper versionMelanie1-1898/+1332
2009-10-07Replace LLClientView on the branch with master. UNCOMPILABLE!Melanie1-1332/+1898
2009-10-07Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-06* One more debug message on FetchInventoryDescendantsDiva Canto1-0/+1
* More streams close on finally
2009-10-07Revert "Rewrote parts of the code that were double-locking different ↵Melanie8-174/+127
objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
2009-10-07Revert "Merging in diva's locking fixes"Melanie8-174/+127
This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
2009-10-06Commented noisy debugging about packet splittingJohn Hurliman1-4/+4
2009-10-06Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman1-0/+12
numbers to .NET defaults of 500/1000 if need be
2009-10-06Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto8-127/+174
is about half of the code base reviewed.
2009-10-06Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman1-5/+6
2009-10-06Trying Melanie's fixJohn Hurliman1-3/+4
2009-10-06Added a debug line for nebadonJohn Hurliman1-0/+3
2009-10-06* Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2-4/+7
SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06* Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman7-195/+195
tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
2009-10-06* Removed verbose debug messageDiva Canto2-2/+2
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers * Fixed a stupid bug in the InventoryConnector which was making move items do things twice
2009-10-06* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman3-78/+112
exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06Removing dependencies on System.Runtime.Remoting.Diva Canto1-0/+4
2009-10-06Commenting the DEBUG code that I added yesterday, because it's causing mono ↵Diva Canto1-6/+6
to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie1-0/+10
runaway thread use
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman9-11/+0
2009-10-06* Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman13-2116/+1028
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
2009-10-05Correction on the DEBUG code.Diva Canto1-4/+3
2009-10-05#if DEBBUG code for monitoring the ThreadPool.Diva Canto1-0/+7
2009-10-05Beginning work on the new LLUDP implementationJohn Hurliman13-2329/+1816
2009-10-05Make sure that keys exist in arrays before trying to access them.Michael Cortez1-3/+9
2009-10-05Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez1-1/+1
before attempting to access it.
2009-10-05Changed the lock object, to see if this helps at all. Also switched the ↵Diva Canto1-11/+15
order of lock and try/catch in RemoveImageFromQueue.
2009-10-05* minor: tweak asset cache logging levels downwardsJustin Clark-Casey (justincc)4-12/+9
2009-10-05minor: remove mono compile warningJustin Clark-Casey (justincc)1-5/+2
2009-10-05GetRegionByPosition: use the cache, Luke.Diva Canto2-0/+28
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake3-61/+120
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-04only cache mesh if meshing was successfuldahlia1-8/+4
re-enable sculpt mesh caching
2009-10-04* KeepAlive set to false in expect_user and log_off.Diva Canto1-4/+9
* Check for null SP in PermissionsModule.