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2012-07-31Reverse a senseless change in the prioritizer. Why I would want avatars to ↵Melanie1-3/+9
render according to their camera position is beyond me.
2012-07-30Correct StandUp position and rotationMelanie1-1/+3
2012-07-29Return world rotation on llGetObjectDetails()'s OBJECT_ROTMelanie1-4/+10
2012-07-29Fix an exception while outputting a log messageMelanie1-1/+1
2012-07-29When controls are released by script, don't drop the permission toMelanie1-2/+0
retake them.
2012-07-29See that if controls are taken, those are released before taking new onesMelanie1-0/+3
2012-07-29Bump number of URLs to 15000 per regionMelanie1-1/+1
2012-07-27Implement the linefeed URL hack for ShoutCast and other servicesMelanie1-0/+53
2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match ↵Melanie1-2/+2
inworldz claims and SL's realities
2012-07-24Allow load and save of IAR without a password. The password must still beMelanie1-0/+3
present on the command line for compatibility, but is ignored. Avination's IAR operations are administratively done and the staff doesn't have the passwords of the users.
2012-07-23Change attachment handling to remove object from the scene first as perMelanie5-42/+81
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
2012-07-21Fix double-ping on logout by not sending a stop packet to the clientMelanie1-1/+1
if the client told us it wants to log out in the first place.
2012-07-20Fix the order of operations on detach. The object must always be serializedMelanie1-6/+10
while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
2012-07-19Fix slow loading of task inventoryMelanie4-9/+16
2012-07-19Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2-144/+183
back)
2012-07-19 kick gitUbitUmarov1-0/+1
2012-07-18Fix llSameGroup to work according to specsMelanie1-10/+36
2012-07-17Replace PollServiceRequestManager with older version, add extra logging toMelanie1-0/+1
event exceptions to see call path leading up to it.
2012-07-17 minor changes, removed extra parts physics updates on linking nonrootUbitUmarov1-2/+3
prims
2012-07-17 fix our stats ( old schema )UbitUmarov2-48/+66
2012-07-17Fix merge artefactsMelanie3-10/+4
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-16Revert "Fix script "Running" behavior"Melanie6-53/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
2012-07-16refactor: factor out common code in WebStatsModule.OnMakeRootAgent()Justin Clark-Casey (justincc)1-8/+7
2012-07-16In WebStatsModule.OnMakeRootAgent(), get region ID directly from ↵Justin Clark-Casey (justincc)1-18/+2
SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
2012-07-16Stop warning about no session from ViewerStats if user teleports to another ↵Justin Clark-Casey (justincc)1-6/+6
region in the same simulator that was not next to the source region. This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code. Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16sending more user-friendly messages to the script error window rather than ↵SignpostMarv1-1/+14
the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16Allow setting linked avatar positions from within a prim not the one sat onMelanie1-11/+18
2012-07-16 ** TEST ** put back corrected SetPrimParams for avatars, referenced toUbitUmarov1-26/+48
sitpart and not m_host.
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-16 merge fixubit1-15/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15to stashubit1-2/+2
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Reinstate older set rotation code for avatars since it works in all casesMelanie1-22/+1
2012-07-15Replace sit position and rotation code with older, working versionMelanie1-26/+28
2012-07-15Revert "Fix a sit rotation issue"Melanie1-1/+1
This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
2012-07-15Fix a sit rotation issueMelanie1-1/+1
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-15Make https work in the poll service managerMelanie1-2/+2
2012-07-15Fix a double parenthesis typoMelanie1-1/+1
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov6-388/+268
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
2012-07-15Set up https to work like http does in the poll handlerMelanie1-3/+3
2012-07-14 remove forgotten line...UbitUmarov1-1/+0
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov2-1/+2
collision sounds. Let them be passive
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
Who needs accurate collisions when the sim lags and crashes?
2012-07-13update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia1-143/+183
sliced linear prims. Addresses Mantis #6085