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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-03-07
changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
3
-153
/
+66
2012-03-06
Prevent scripted region crossings from crashing with prim limits enabled
Melanie
1
-1
/
+7
2012-03-06
Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
1
-4
/
+3
2012-03-06
Removed some whitespace errors - don't be naughty, don't use hard tabs!
Melanie
1
-11
/
+0
2012-03-06
make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2
-5
/
+74
2012-03-05
Allow NPC to be removed by the owner of the parcel they're over.
Melanie
1
-2
/
+9
2012-03-05
Teleport users to the cornfield when they are teleported with
Melanie
1
-3
/
+13
2012-03-05
update ubitOde
UbitUmarov
4
-78
/
+297
2012-03-05
llListSort SL compatibility: When sorting strided list and the list
Melanie
1
-2
/
+5
2012-03-05
SL compatibility - return only points on segemtn, not ray in llCastRay
Melanie
1
-0
/
+5
2012-03-05
A stab at making llEjectFromLand work in all cases
Melanie
1
-3
/
+10
2012-03-04
update UbitOde
UbitUmarov
5
-65
/
+69
2012-03-04
update UbitODE
UbitUmarov
3
-36
/
+55
2012-03-04
Zero velocity when drag-copying
Melanie
1
-0
/
+2
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+3
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+1
2012-03-02
update ubitODE
UbitUmarov
1
-15
/
+45
2012-02-29
ubitODE bug fix
UbitUmarov
1
-1
/
+1
2012-02-29
update ubitODE to current working state
UbitUmarov
2
-113
/
+199
2012-02-29
fix
UbitUmarov
1
-1
/
+3
2012-02-29
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2
-503
/
+148
2012-02-28
made box a little larger
UbitUmarov
1
-6
/
+6
2012-02-28
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
1
-67
/
+50
2012-02-28
Fix and hook up llTeleportAgent
Melanie
3
-1
/
+7
2012-02-28
Implement llTeleportAgent
Melanie
1
-0
/
+22
2012-02-28
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
1
-1
/
+5
2012-02-27
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2
-5
/
+10
2012-02-27
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
1
-3
/
+5
2012-02-27
Fix NPC appearance setting to include attachments again
Melanie
1
-1
/
+4
2012-02-27
update ubitODE to my current working state
UbitUmarov
4
-568
/
+378
2012-02-26
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2
-0
/
+18
2012-02-26
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2
-3
/
+41
2012-02-26
Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
7
-39
/
+52
2012-02-26
Implement proper selection behavior
Melanie
3
-2
/
+37
2012-02-26
Implement KeyframedMotion selection behavior
Melanie
3
-2
/
+37
2012-02-26
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
5
-11
/
+9
2012-02-26
Fix an infinite recursion caused by checking the wrong values for
Melanie
1
-24
/
+27
2012-02-26
Serialize Keyframe motion for region crossings
Melanie
4
-4
/
+96
2012-02-26
Zero force and torque on take so that items don't run away when rezzed
Melanie
1
-0
/
+2
2012-02-26
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
9
-2
/
+493
2012-02-25
changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
3
-35
/
+98
2012-02-25
Delay the sending of the initial werables update until the inventory and
Melanie
2
-8
/
+12
2012-02-24
replace bad meshs by a small cube and log it.
UbitUmarov
1
-5
/
+21
2012-02-24
Try not to send the avatar updates on login. This may mean loggin in with
Melanie
1
-1
/
+2
2012-02-24
stop using useless geom tricallback.
UbitUmarov
1
-1
/
+2
2012-02-23
Prevent a nullref when nonphysical motion objects cross sim boundaries
Melanie
1
-1
/
+1
2012-02-23
Partially apply the core banlines fix
Melanie
2
-6
/
+9
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
3
-16
/
+41
2012-02-23
Correct sit position calculations
Melanie
1
-2
/
+2
2012-02-23
Fix preserving the animation state of a crossing seated avatar
Melanie
1
-2
/
+10
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