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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-02-19
simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
UbitUmarov
1
-77
/
+117
2012-02-19
Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
3
-4
/
+260
2012-02-19
moved vehicle from SOG to SOP
UbitUmarov
3
-104
/
+79
2012-02-19
minor fix to chODE terrain heighmap scale
UbitUmarov
1
-4
/
+4
2012-02-18
missing paramenters init plus some cleaning
UbitUmarov
1
-91
/
+16
2012-02-18
added a EnUsCulture whatever that is..
UbitUmarov
1
-4
/
+3
2012-02-18
a bit less human readable xml
UbitUmarov
1
-25
/
+25
2012-02-18
added some ToXml2 to SOGVehicle ( unused untested )
UbitUmarov
1
-1
/
+84
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
6
-222
/
+522
2012-02-18
vehicle parameters do cross (i hope) on regions in same instance ( others ne...
UbitUmarov
2
-13
/
+57
2012-02-18
let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
3
-30
/
+541
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
5
-1035
/
+1540
2012-02-15
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2
-20
/
+45
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2
-3
/
+10
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
4
-27
/
+77
2012-02-14
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
3
-15
/
+38
2012-02-14
Implement region crossing of sitting avatars. Edit mode and llSetPos work
Melanie
5
-157
/
+221
2012-02-13
Fix a race condition in the simian groups connector. When requests were
Mic Bowman
1
-8
/
+63
2012-02-14
Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceM...
PixelTomsen
1
-3
/
+3
2012-02-14
Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-02-14
Prevent object loss and positioning outside the region with failed object sim
Melanie
3
-8
/
+18
2012-02-13
short circuit the expensive parts of the permission checking code
Mic Bowman
1
-1
/
+6
2012-02-13
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-02-11
remove drawstuff from ubitode
UbitUmarov
4
-256
/
+1
2012-02-11
removed outdated coments.
UbitUmarov
1
-630
/
+0
2012-02-11
remove forgotten taints code
UbitUmarov
1
-32
/
+0
2012-02-11
scenepresence change! in standup() give avatar a physical actor after decidin...
UbitUmarov
1
-0
/
+10
2012-02-11
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
3
-250
/
+378
2012-02-11
vehicle changes done by simulation thread and not calling one
UbitUmarov
2
-132
/
+200
2012-02-11
changes to vehicle banking
UbitUmarov
1
-69
/
+23
2012-02-11
a bit better vertical attractor and banking
UbitUmarov
1
-12
/
+23
2012-02-11
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
5
-33
/
+129
2012-02-11
scale avatar push force with avatar density
UbitUmarov
1
-1
/
+2
2012-02-11
correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-02-11
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2
-1
/
+53
2012-02-11
Make ScenePresence.MovementFlag a private only settable value to reduce compl...
Justin Clark-Casey (justincc)
1
-7
/
+4
2012-02-10
test on git
UbitUmarov
4
-0
/
+4
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
4
-243
/
+145
2012-02-10
Fix an npc delete race condition with LSL sensors where an initial presence c...
Justin Clark-Casey (justincc)
1
-9
/
+20
2012-02-10
Fix: Covenant view fails after updates or cache-clean see mantis http://opens...
PixelTomsen
1
-0
/
+12
2012-02-10
Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
2
-3
/
+12
2012-02-10
Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.or...
PixelTomsen
1
-7
/
+7
2012-02-10
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
6
-11
/
+40
2012-02-09
If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2
-9
/
+8
2012-02-09
minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
2
-1
/
+10
2012-02-08
initial introdution of physics actor building control.
UbitUmarov
5
-11
/
+60
2012-02-08
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
4
-10
/
+54
2012-02-08
first change in SOP. in AddPrimShape(..) give physics the world rotation and ...
UbitUmarov
1
-2
/
+4
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
2
-1
/
+28
2012-02-08
UbitODE plugin initial commit
UbitUmarov
10
-0
/
+11556
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