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2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov2-6/+9
boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
2012-05-10ubitode: changes to vehicles servosUbitUmarov1-100/+154
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2-4/+29
2012-05-07 minor change to linear motor decayUbitUmarov1-11/+17
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov1-17/+17
dinamic larger more identical to static.
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov1-2/+4
change here also)
2012-05-05ubitODE prims: - moved outbounds checking back to ↵UbitUmarov1-4/+91
UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov1-2/+4
significant change like new 'velocity' or new position, etc, requests
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie1-2/+2
Unit's reverted patch
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2-28/+8
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2-8/+28
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov1-12/+54
changed crossing code to restore sitting avas in case of group cross fail
2012-05-03Stabilize sit position on region crossingMelanie1-1/+7
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+25
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2-9/+18
2012-05-02Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie3-0/+11
work right, finally.
2012-05-01Fix saving of attachment positionsMelanie1-1/+1
2012-04-29ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵UbitUmarov2-15/+32
prim and not center of mass ( as SL docs said) updated some flags to current ones
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵UbitUmarov2-97/+91
and simulate
2012-04-29 llGetGeometricCenter...UbitUmarov2-3/+16
2012-04-29 remove repeated set of group rotation to physicsUbitUmarov1-2/+3
2012-04-29SOG bug fix in group rotations updatesUbitUmarov1-4/+6
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov4-9/+101
2012-04-27Oooops don't hover underground but do hoverUbitUmarov1-26/+27
2012-04-27reorder priority of vehicle hover flagsUbitUmarov1-109/+114
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov2-5/+2
2012-04-27testUbitUmarov1-12/+9
2012-04-27testUbitUmarov1-1/+1
2012-04-27itestUbitUmarov2-4/+4
2012-04-27testUbitUmarov1-13/+11
2012-04-27itestUbitUmarov1-2/+5
2012-04-27testUbitUmarov1-2/+2
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov2-56/+102
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov2-2/+2
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov2-4/+5
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov1-0/+22
Stopped) to scenepresence.cs
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2-2/+2
more lobe ?
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42