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2009-10-02Restore the missing image handling to the image manager. The missingMelanie3-71/+92
image packet crashes Hippo without a message.
2009-10-01Locking the priority queue to see if it gets pass that exception.Diva Canto1-7/+28
2009-10-02Change texture sending to be driven by the queue empty event from theMelanie4-90/+60
packet queue, rather than a timer
2009-10-01Removing console debug spewJohn Hurliman1-7/+7
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman3-449/+331
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-10-01Add a method to determine the count of packets in a throttleMelanie3-0/+27
2009-10-01Add OnQueueEmpty event to the packet layers. No user functinality yetMelanie3-2/+66
2009-10-01Fixing LLClientView memory leakJames J Greensky4-8/+29
Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
2009-09-30Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto1-0/+14
2009-09-30* Change the signature of the agent set appearance callback to prevent ↵John Hurliman4-26/+42
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
2009-09-30Prevent null data being sent to the decoderMelanie1-2/+5
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie4-0/+22
2009-09-30Remove predecode-j2k and it's assoaciated logicMelanie2-142/+0
2009-09-30Squelch the debug noise from diva's patchMelanie1-1/+1
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman5-534/+165
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie1-68/+168
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-168/+68
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30This releases the texture assets from LLImageManager cache, and re-requests ↵Diva Canto2-12/+48
them later if the client asks for them again. Needs more testing in texture-rich sims.
2009-09-17 While running a test case I had written to pursue problems withAlan M Webb1-113/+152
llDie() not always completely working, I discovered I was getting a lot (60+ over 6000 iterations of the test case) null pointer exceptions in various physics related checks in SceneObjectPart. It was apparent that the (frequent) checks for PhysActor being non-null is an insufficient protection in a highly asynchronous environment. The null reference exceptions are one example of failure, but it could also happen that a sequence started with one instance of a PhysicsActor might finish with another? Anyway, I have implemented a safer mechanism that should stop the errors. I re-ran my test case with the fix in place, and completed nearly 1000 iterations without a single occurrence. SceneObjectPart is seriously in need of rejigging, if not for this reason, then for its ridiculous size. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-17Thank you, mcortez, for a patch to address showing users in group listMelanie2-44/+100
Removed patch 0005, which was unrelated and likely accidental, and further didn't apply.
2009-09-16SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman6-124/+53
null checks on m_rootPart
2009-09-16switch default physics engine to ODE and default meshmerizer to Meshmerizer ↵Justin Clark-Casey (justincc)1-2/+2
in code and in OpenSim.ini.example
2009-09-16on iar save/load, let the user know if they put in the wrong passwordJustin Clark-Casey (justincc)2-26/+18
refactor GetUserInfo() to eliminate copypasta
2009-09-16updated the IAuthorizationService interface so that a message is passed back ↵Rob Smart3-5/+7
and can be displayed at the client when an avatar is denied access to a region
2009-09-16 This fix allows you to configure a script-to-console-log channelAlan M Webb1-49/+70
association. Then, whenever there is an llSay to that channel, the message is directed to the OpenSim console log (and NOT forwarded to the client). This is a great way to capture scripting events to the log. To enable, add ScriptConsoleChannel = -xxx to the ScriptEngine parameters in the .ini file. Note that the message is written using Console.WriteLine rather than the rather more fragile log4net service. The console channel is also not subjected to the 1024 character limit imposed on regular say traffic. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 This fixes a boundary case error in the strided listAlan M Webb1-0/+4
implementation. If the range included only a single item an empty list was always returned (has no-one been using this function?) Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 Stop a loaded OAR from generating on_rez events. This bringsAlan M Webb1-1/+1
the OAR loader in line with region restart (and the correct behavior).
2009-09-15And another goMelanie1-2/+2
2009-09-15Attempt to fix the testsMelanie1-2/+2
2009-09-15Some OSGrid specific changes, please use this or later for OSGrid useMelanie3-24/+45
2009-09-14* fix missing lock on XMLRPC GroupsModuleTeravus Ovares (Dan Olivares)1-1/+4
2009-09-14Apply http://opensimulator.org/mantis/view.php?id=4142Justin Clark-Casey (justincc)1-1/+1
Re-enable XMLRPC scripting calls Moves XMLRPC scripting setup to a separate section Thanks Fly-Man-
2009-09-14label load and save iar commands as experimental.Justin Clark-Casey (justincc)1-2/+6
2009-09-14re-enable load and save iar commandsJustin Clark-Casey (justincc)1-8/+0
2009-09-14fix to preserve UTF8 encoding in saved script state.dr scofield (aka dirk husemann)1-4/+4
2009-09-13* Add the RegionCombinerModule backTeravus Ovares (Dan Olivares)9-0/+1719
* Yay anonymous delegate in an anonymous delegate.
2009-09-13Temporarily removing the RegionCombinerModule to debug a mono assert on linuxTeravus Ovares (Dan Olivares)9-1719/+0
2009-09-13* Use the BeginInvoke methodology instead of the FireAndForget methodology ↵Teravus Ovares (Dan Olivares)1-5/+25
to try to mitigate a mono assert. Same functionality done a different way.
2009-09-13* Move nested classes from the RegionCombinerModule into their own file.Teravus Ovares (Dan Olivares)8-563/+804
* Rename the RegionCombinerModuleIndividualForwarder to RegionCombinerIndividualEventForwarder so there's no possibility that mono.addins sees any names similar
2009-09-13Change the type value for given folders to -1. Prevents inventory blowupsMelanie1-1/+1
2009-09-13* More comments in the RegionCombinerModuleTeravus Ovares (Dan Olivares)3-29/+251
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?) * Added border based trigger teleports * Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-13Formatting cleanup.Jeff Ames2-8/+8
2009-09-12Guarding the unpacking of the email field introduced by Robsmart. Most ↵Diva Canto1-1/+2
profiles don't have it. This may fix mantis #4134.
2009-09-11Add a using() block around the timer scriptMelanie1-6/+8
2009-09-11Disable non-user ready load/save iar for now pending possible format changeJustin Clark-Casey (justincc)1-2/+10
2009-09-11Remove bug where iar created folders could not be deleted after relogJustin Clark-Casey (justincc)2-3/+7
New folders need to be created with AssetType.Unknown rather than AssetType.Folder!
2009-09-11Minor indentation cleanup.Diva Canto1-2/+3
2009-09-11Changed RemoteAuthorizationServiceConnector so that it implements the ↵Rob Smart1-4/+45
IAuthorization interface method isAuthorizedForRegion looks up user and region data and delegates the remote authorization check to the AuthorizationServiceConnector This keeps the IAuthorization as clean as possible and moves the dependency of using a UserProfileData object out to the connector from the scene.
2009-09-10Changed the interface of IAuthorizationService to get less data.Diva Canto2-8/+6
2009-09-10adding in working functionality for the remote connectorRob Smart1-1/+1