Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-10 | On baked texture save, replace any HG ID with an ordinary asset ID so the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
HGAssetBroker doesn't try to save back to the avatar's originating region | |||||
2013-01-10 | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 3 | -35/+81 | |
Also, "show sensors" changes to "show script sensors". | |||||
2013-01-10 | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 3 | -32/+153 | |
2013-01-09 | Change IsRoot to use ReferenceEquals to prevent operator == messiness | Melanie | 1 | -1/+1 | |
2013-01-09 | fix llGetRot and parameters prim_rotation for attachments. Only on | UbitUmarov | 1 | -1/+27 | |
LSL_api to avoid side effects for now | |||||
2013-01-09 | stop endless loop in lGetLinkPrimitiveParams | UbitUmarov | 1 | -0/+2 | |
2013-01-09 | Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real | Melanie | 1 | -1/+1 | |
issue. | |||||
2013-01-08 | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2 | -8/+12 | |
Fix problem of vehicles going crazy when backing up. | |||||
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f. | |||||
2013-01-09 | minor: Fix command match of "debug script" command to "debug scripts" to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
match other scripts commands (and it's own short help text) | |||||
2013-01-09 | minor: Allow "script *" console commands to take multiple script item ids | Justin Clark-Casey (justincc) | 1 | -30/+32 | |
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | |||||
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -2/+20 | |
work. | |||||
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-08 | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 1 | -0/+19 | |
work. | |||||
2013-01-08 | Remove now superfluous update of m_lastSize | Melanie | 1 | -3/+0 | |
2013-01-08 | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 1 | -0/+2 | |
it | |||||
2013-01-08 | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2 | -2/+6 | |
crashes login on some viewers. | |||||
2013-01-08 | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 1 | -1/+9 | |
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | |||||
2013-01-08 | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 1 | -9/+1 | |
Firestorm, Singularity and other viewers with the new appearance pipeline. | |||||
2013-01-07 | BulletSim: improve vehicle angular banking and deflection computation. ↵ | Robert Adams | 1 | -19/+18 | |
Rotate angular correction forces to be world relative rather than vehicle relative. | |||||
2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 | |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2 | -61/+88 | |
* prim edges due to camera lag | |||||
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 5 | -27/+119 | |
It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better. | |||||
2013-01-07 | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 1 | -0/+2 | |
2013-01-07 | also exclude land | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 1 | -3/+3 | |
2013-01-07 | in raycast for camera exclude self detection | UbitUmarov | 1 | -3/+2 | |
2013-01-06 | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 3 | -9/+3 | |
2013-01-06 | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 4 | -12/+151 | |
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup. | |||||
2013-01-06 | don't try to read geom positions outside main ode thread :( | UbitUmarov | 1 | -10/+11 | |
2013-01-04 | BulletSim: fix problem where mesh shapes were physically just their bounding ↵ | Robert Adams | 1 | -0/+1 | |
box and not the complete mesh. Fill mesh physical objects are back. | |||||
2013-01-04 | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2 | -50/+33 | |
Implementation of non-vehicle hover but haven't tested it a lot. Update TODO list. | |||||
2013-01-04 | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 1 | -9/+18 | |
2013-01-04 | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 1 | -2/+2 | |
change functionality but removes an oddity in computing the force. | |||||
2013-01-04 | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 1 | -10/+147 | |
Not all there yet. | |||||
2013-01-04 | BulletSim: reorganize motor code a little to pull together common functions. | Robert Adams | 1 | -18/+129 | |
Add BSFMotor. | |||||
2013-01-04 | BulletSim: add comments to force and impulse setting functions | Robert Adams | 1 | -0/+8 | |
so it is clear what Bullet is actually doing with the set values. | |||||
2013-01-04 | BulletSim: fix problem where pre-step actions would not replaced | Robert Adams | 1 | -0/+4 | |
by new registrations thus causing multiple instances of an action. | |||||
2013-01-04 | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 4 | -50/+73 | |
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff. | |||||
2013-01-04 | Set default particle burst count to 1 instead of 0 in any set particle ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353 | |||||
2013-01-04 | Fix build break caused by missing ) from dce2809. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
Was hand-typing in a line of code I had tested before but not retested this time | |||||
2013-01-04 | Automatically grant sit-related llRequestPermissions() for subsequent ↵ | Justin Clark-Casey (justincc) | 1 | -15/+1 | |
avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478 | |||||
2013-01-04 | refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵ | Justin Clark-Casey (justincc) | 1 | -7/+1 | |
avatar count rather than independently inspecting every scene presence |