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2012-06-29in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov1-0/+3
prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-29don't recoil attachments doing llRezObject()UbitUmarov1-2/+8
2012-06-28Fix llRegionSayTo the right wayMelanie3-11/+30
2012-06-28Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie1-0/+2
sensor.
2012-06-28 reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov1-1/+1
problem if any...
2012-06-27Comment out a spammy message that will spew 4 lines for each request to aMelanie1-1/+2
nonexistent URL for http-in
2012-06-26Disable physics raycast until it can be seen to. Fix distance calculationMelanie1-2/+3
for some results.
2012-06-26Correct a wrong error constantMelanie1-1/+1
2012-06-25 fix a seg fault in sp.csUbitUmarov1-1/+2
2012-06-22 coment out some of previus debug messaged before forgetting about them...UbitUmarov1-2/+2
2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-17 don't send a lot of avatar data when we are just changing position or ↵UbitUmarov1-4/+8
rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2-14/+24
SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-17 split ugly expression in a if making it simpler to readUbitUmarov1-3/+5
2012-06-17Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov1-35/+66
client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
2012-06-15Reapply the one change that was in the revert that was actually function, notMelanie1-1/+1
form
2012-06-15Revert changes...UbitUmarov2-76/+37
This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
2012-06-15 SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov1-16/+27
sitting avatars rotations broken in previus commit, forcing send of updates.
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of ↵UbitUmarov1-3/+21
asking physics engines all the time. Some engines delays may make them give wrong answers.
2012-06-15 only rotation of root part change parts positions, so only call ↵UbitUmarov1-21/+31
ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov2-27/+46
not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵UbitUmarov1-1/+1
SitTarget. Something seems to be doing that before this gets called, but just in case...
2012-06-13Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵UbitUmarov1-9/+23
'cosmetics' and added some parts costs information.
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov2-10/+19
Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-13Add detecting non-physical phantoms back into raycastMelanie1-3/+11
2012-06-12 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov1-3/+10
cases
2012-06-12fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵UbitUmarov1-188/+156
avatars case, so to optimize a bit 'warp' scripts.
2012-06-12 more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵UbitUmarov1-26/+94
adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are ↵UbitUmarov2-39/+22
only used on one place each
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov2-3/+272
code in SOP.cs
2012-06-11change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov1-2/+6
as before my fix to impulse/forces
2012-06-08Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie3-5/+73
llTeleportAgentGlobalCoords()
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
2012-06-08*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov1-7/+37
position change on others; don't assume m_host is in same grp that part (possible always is)...
2012-06-08*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov1-2/+84
so that if a supported one is in the middle of then it still works.
2012-06-08*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov1-6/+46
avatars. Stopped setting position twice in normal SetPrimParams
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
sounds. They are distracting.
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2-0/+3
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
is not listening to at_target
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable ↵Melanie1-55/+56
custom ones