Commit message (Collapse) | Author | Files | Lines | ||
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2011-01-28 | Add the prim count interfaces | Melanie | 1 | -0/+53 | |
2011-01-28 | Comment out unused call to GridService in TeleportAgent() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-01-28 | minor: don't bother reparsing the sources for includes if ReadConfig() was ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
unsuccessful | |||||
2011-01-28 | If a non-globbed included file from config cannot be found then warn the user | Justin Clark-Casey (justincc) | 1 | -3/+13 | |
2011-01-28 | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -7/+8 | |
2011-01-28 | Display supported file extensions/formats in "terrain load help" (Mantis #5349) | Kevin Cozens | 1 | -2/+8 | |
2011-01-28 | Added loading and saving of terrain files using Terragen format (Mantis #1564) | Kevin Cozens | 2 | -50/+224 | |
Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file. | |||||
2011-01-28 | Fix up QueryAccess to also check parcels | Melanie | 4 | -11/+15 | |
2011-01-28 | Fix bumping into sim borders and check estate bans for walking crossings | Melanie | 4 | -32/+112 | |
2011-01-28 | Thank you, Goetz, for a patch to fix prim count display in cut regions. | Melanie | 4 | -10/+26 | |
2011-01-27 | Refactor: Break out LoadObjects() and LoadParcels() from a longer method | Justin Clark-Casey (justincc) | 1 | -28/+44 | |
2011-01-27 | Put confirmation on "land clear" command to avoid nasty accidents | Justin Clark-Casey (justincc) | 1 | -2/+14 | |
2011-01-27 | When an oar is loaded, do not create a default parcel before loading the ↵ | Justin Clark-Casey (justincc) | 5 | -14/+24 | |
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event). | |||||
2011-01-27 | Show local IDs in "land show" output. | Justin Clark-Casey (justincc) | 2 | -5/+11 | |
Also properly insert region name in "land clear" command | |||||
2011-01-27 | Add "land clear" command | Justin Clark-Casey (justincc) | 1 | -3/+13 | |
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner | |||||
2011-01-27 | Fix OAR parcel loading so that old parcels are replaced by the new instead ↵ | Justin Clark-Casey (justincc) | 5 | -0/+39 | |
of merged. The --merge switch will still merge the old and new land parcelling. | |||||
2011-01-27 | remove unused CreateBaseLand() | Justin Clark-Casey (justincc) | 1 | -9/+0 | |
2011-01-27 | Make it work | Melanie | 1 | -4/+6 | |
2011-01-27 | Add a TeleportFlags member to SP so we can tell how we got there. | Melanie | 2 | -0/+15 | |
2011-01-26 | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 2 | -69/+12 | |
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times). | |||||
2011-01-26 | Add some comments on ILandObject.StartPoint and EndPoint | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
2011-01-26 | Implement command "land show". This shows all the parcels on the currently ↵ | Justin Clark-Casey (justincc) | 4 | -18/+125 | |
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand. | |||||
2011-01-25 | Removed a few more spurious appearance saves. When an avatar | Mic Bowman | 2 | -13/+13 | |
enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before. | |||||
2011-01-24 | Fix script data not being reset as it should be | Melanie | 1 | -0/+4 | |
2011-01-23 | Fixes mantis #5343 | Diva Canto | 1 | -0/+1 | |
2011-01-22 | stop extremely old region serialization commands from appearing in the console | Justin Clark-Casey (justincc) | 1 | -27/+26 | |
as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2] | |||||
2011-01-21 | Update the "config get <section> <key>" command to "config get [<section>] ↵ | Justin Clark-Casey (justincc) | 1 | -22/+44 | |
[<key>]" The config get command shows a current config value on the console. Now, if <key> is omitted then all the values for the given section are printed. If <section> is ommitted then all sections and all keys are printed. Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues | |||||
2011-01-21 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 8 | -18/+19 | |
2011-01-21 | minor: remove unnecessary newline from "show throttles" information | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-01-21 | properly format "show throttles" table | Justin Clark-Casey (justincc) | 1 | -26/+55 | |
2011-01-21 | crudely refactor table generation code for "show queues" and "show throttles" | Justin Clark-Casey (justincc) | 1 | -41/+30 | |
2011-01-21 | implement "show throttles" command for showing current agent throttles and ↵ | Justin Clark-Casey (justincc) | 3 | -13/+146 | |
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC | |||||
2011-01-20 | minor: help text adjustment for "show queues" | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2011-01-20 | remove reference to CoreModules from ClientStack.LindenUDP | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
client stack uses modules in the same way that scene does - through their interfaces | |||||
2011-01-20 | Move "show queues" command out of OpenSim.cs and into a separate module. | Justin Clark-Casey (justincc) | 2 | -99/+200 | |
2011-01-20 | remove unimplemented "show assets" command | Justin Clark-Casey (justincc) | 1 | -8/+0 | |
2011-01-19 | For now, comment out logging messages about IM sending, since these cause ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
high spam for large group messaging | |||||
2011-01-19 | with mic's permission, reduce appearance, baked texture logging verbosity ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
for now | |||||
2011-01-19 | With mic's permission, adjust long call time info messages to 500ms from 200ms | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-01-19 | Downgrade and comment out some other caps messages for now | Justin Clark-Casey (justincc) | 1 | -5/+4 | |
2011-01-19 | Correct "show queues" to show queued packet numbers for each client instead ↵ | Justin Clark-Casey (justincc) | 2 | -21/+21 | |
of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are. | |||||
2011-01-18 | Fix build break | Melanie | 1 | -1/+1 | |
2011-01-17 | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵ | Diva Canto | 1 | -8/+0 | |
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether. | |||||
2011-01-18 | Change gesture activation to not quash any other flags | Melanie | 1 | -3/+3 | |
2011-01-17 | force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵ | dahlia | 1 | -1/+4 | |
packet | |||||
2011-01-18 | minor: resolve some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
2011-01-18 | Prune some of the excess logging for client logins. | Justin Clark-Casey (justincc) | 5 | -10/+10 | |
Didn't touch the appearance related stuff. | |||||
2011-01-17 | refactor: remove redundant null checks | Justin Clark-Casey (justincc) | 1 | -30/+15 | |
2011-01-17 | Fix UnackedBytes client stack statistic as seen in "show queues" | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
Bytes were being wrongly added again on a resend | |||||
2011-01-17 | objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵ | dahlia | 1 | -2/+0 | |
animations |