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2011-01-28Add the prim count interfacesMelanie1-0/+53
2011-01-28Comment out unused call to GridService in TeleportAgent()Justin Clark-Casey (justincc)1-1/+1
2011-01-28minor: don't bother reparsing the sources for includes if ReadConfig() was ↵Justin Clark-Casey (justincc)1-2/+3
unsuccessful
2011-01-28If a non-globbed included file from config cannot be found then warn the userJustin Clark-Casey (justincc)1-3/+13
2011-01-28minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2011-01-28Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens1-2/+8
2011-01-28Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2-50/+224
Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
2011-01-28Fix up QueryAccess to also check parcelsMelanie4-11/+15
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie4-32/+112
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie4-10/+26
2011-01-27Refactor: Break out LoadObjects() and LoadParcels() from a longer methodJustin Clark-Casey (justincc)1-28/+44
2011-01-27Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)1-2/+14
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)5-14/+24
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Show local IDs in "land show" output.Justin Clark-Casey (justincc)2-5/+11
Also properly insert region name in "land clear" command
2011-01-27Add "land clear" commandJustin Clark-Casey (justincc)1-3/+13
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)5-0/+39
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27remove unused CreateBaseLand()Justin Clark-Casey (justincc)1-9/+0
2011-01-27Make it workMelanie1-4/+6
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
2011-01-26Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)1-0/+10
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)4-18/+125
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-25Removed a few more spurious appearance saves. When an avatarMic Bowman2-13/+13
enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before.
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2011-01-22stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)1-27/+26
as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-21Update the "config get <section> <key>" command to "config get [<section>] ↵Justin Clark-Casey (justincc)1-22/+44
[<key>]" The config get command shows a current config value on the console. Now, if <key> is omitted then all the values for the given section are printed. If <section> is ommitted then all sections and all keys are printed. Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)8-18/+19
2011-01-21minor: remove unnecessary newline from "show throttles" informationJustin Clark-Casey (justincc)1-1/+1
2011-01-21properly format "show throttles" tableJustin Clark-Casey (justincc)1-26/+55
2011-01-21crudely refactor table generation code for "show queues" and "show throttles"Justin Clark-Casey (justincc)1-41/+30
2011-01-21implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)3-13/+146
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-20minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)1-2/+2
2011-01-20remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)1-2/+2
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2-99/+200
2011-01-20remove unimplemented "show assets" commandJustin Clark-Casey (justincc)1-8/+0
2011-01-19For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)1-3/+3
high spam for large group messaging
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)1-3/+3
for now
2011-01-19With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)1-1/+1
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2011-01-19Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2-21/+21
of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
2011-01-18Fix build breakMelanie1-1/+1
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18Change gesture activation to not quash any other flagsMelanie1-3/+3
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia1-1/+4
packet
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)5-10/+10
Didn't touch the appearance related stuff.
2011-01-17refactor: remove redundant null checksJustin Clark-Casey (justincc)1-30/+15
2011-01-17Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2-3/+3
Bytes were being wrongly added again on a resend
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia1-2/+0
animations