Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-27 | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2 | -7/+9 | |
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. | |||||
2013-01-26 | Reinstate cleaning objects from parcel when avatars sit on them. Instead do it | Melanie | 2 | -2/+2 | |
properly for temp-on-rez. Auto-return overrides sitting. Temp does not. | |||||
2013-01-26 | Stop temp-on-rez object from being deleted while an avatar sits on them | Melanie | 1 | -1/+1 | |
2013-01-26 | * This update is ugly as sin, but it 'fills in the blanks' of your ↵ | teravus | 1 | -4/+259 | |
appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit. | |||||
2013-01-26 | bug fix: crash when too many collisions on a ode step | UbitUmarov | 1 | -36/+40 | |
2013-01-24 | Make llGiveMoney async again. The return value is now the constant 1 to make | Melanie | 1 | -8/+10 | |
scripts work properly. Scripts will no longer receive a failure indication through this return value; | |||||
2013-01-24 | Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵ | Melanie | 3 | -12/+12 | |
without it. | |||||
2013-01-24 | Null check the response body to make sure we're not crashing the script engine | Melanie | 1 | -0/+6 | |
2013-01-23 | Prevent double ground collisions and prefer the physics result if there is one. | Melanie | 1 | -3/+15 | |
ODE is known to not see the ground sometimes on raycast so the double test is needed. | |||||
2013-01-23 | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 4 | -12/+12 | |
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
2013-01-23 | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and | Melanie | 3 | -31/+29 | |
make the function async so the script thread is not held up waiting for comms to an external server. | |||||
2013-01-23 | EXPERIMENTAL - Comment out the check for the agent already being in transit | Melanie | 1 | -8/+9 | |
to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right. | |||||
2013-01-23 | Guard against XMLRPC module ref being null, which will happen if it's disabled | Melanie | 1 | -3/+7 | |
2013-01-22 | * Handle a NRE with Baked Textures that may result in a failed appearance. ↵ | teravus | 1 | -3/+18 | |
This may be an issue, or it may be a symptom. | |||||
2013-01-21 | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵ | teravus | 1 | -11/+35 | |
isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name. | |||||
2013-01-21 | Add accessors to allow serializing rot and position targets | Melanie | 1 | -2/+12 | |
2013-01-21 | Limit active at targets to 8 | Melanie | 1 | -2/+6 | |
2013-01-21 | Prevent scene from holding references to SOGs with attargets beyond SOG deletion | Melanie | 1 | -6/+12 | |
2013-01-21 | Allow TeleportCancel packets to reset the transfer state machine | Melanie | 1 | -0/+6 | |
2013-01-20 | Implement HTTP Request froma thread pool to avoid packet congestion | Melanie | 1 | -14/+45 | |
2013-01-20 | Revert "Refactor scripted http request to use async calls rather than hard ↵ | Melanie | 1 | -87/+53 | |
threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b. | |||||
2013-01-20 | Refactor scripted http request to use async calls rather than hard threads | Melanie | 1 | -53/+87 | |
2013-01-19 | Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast | Melanie | 1 | -2/+0 | |
2013-01-19 | Remove group IM test code also mentioning "OpenSimulator Testing" | Melanie | 1 | -26/+1 | |
2013-01-19 | Remove the core groups module | Melanie | 1 | -252/+0 | |
2013-01-19 | Kill the dumb Opensimulator Testing group again - for good. | Melanie | 1 | -8/+3 | |
2013-01-17 | revert the test, sending again appearance to self in | UbitUmarov | 1 | -1/+1 | |
ValidateAndSendAppearanceAndAgentData() | |||||
2013-01-17 | *TEST TEST TEST* don't send AvatarAppearance to self | UbitUmarov | 1 | -1/+1 | |
2013-01-16 | * Enables loading cached bakes on teleport by filling in the appropriate ↵ | teravus | 1 | -2/+71 | |
avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for. | |||||
2013-01-16 | dont send a full grp update on stopmovetotarget. just a rootpart terse | UbitUmarov | 2 | -1/+3 | |
2013-01-16 | same for SetPrimParams | UbitUmarov | 1 | -3/+4 | |
2013-01-16 | llSetPos on child prim, send only a part terse update and not a group one | UbitUmarov | 1 | -3/+4 | |
2013-01-16 | Add a way to put things at the front of the queue for any throttle group. | Melanie | 3 | -15/+57 | |
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed. | |||||
2013-01-16 | Change all uses of the removed state queue to the task queue for now. | Melanie | 1 | -5/+5 | |
2013-01-16 | Complete removal of the now unused state queue | Melanie | 2 | -14/+3 | |
2013-01-16 | Revert " fix STATE udp queue data rate since it is in use again, after being" | Melanie | 1 | -4/+1 | |
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd. | |||||
2013-01-16 | fix STATE udp queue data rate since it is in use again, after being | UbitUmarov | 1 | -1/+4 | |
removed by intel folks (?)( should it be used or removed ??) | |||||
2013-01-15 | Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's | Melanie | 1 | -1/+1 | |
search data | |||||
2013-01-15 | Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]() | Melanie | 1 | -5/+9 | |
regarding prim positioning. | |||||
2013-01-13 | try to patch getmesh Throttle (test) | UbitUmarov | 1 | -2/+8 | |
2013-01-13 | add some sanity checking to HandleAgentRequestSit handler | dahlia | 1 | -2/+12 | |
2013-01-13 | prevent potencial invalid refs | UbitUmarov | 2 | -170/+53 | |
2013-01-11 | make sure keyframe rotations are normalized | UbitUmarov | 1 | -1/+3 | |
2013-01-11 | go back bypassing sog updates control (test) | UbitUmarov | 1 | -12/+12 | |
2013-01-11 | update the last information sent in terse updates where they are sent to all | UbitUmarov | 1 | -10/+19 | |
clients and not only on Scheduled sends | |||||
2013-01-11 | remove redundant lastPhysGroupPos and lastPhysGroupRot checks | UbitUmarov | 1 | -16/+3 | |
in SOG Update(). rootpart does more complet checks | |||||
2013-01-11 | same for AngularVelocity. Use normal terse updates in place of sending | UbitUmarov | 1 | -10/+18 | |
imediatly. If that's good for physics, needs to be good for this | |||||
2013-01-11 | keyframe. Don't use group UpdateRotation since this enqueues a terse | UbitUmarov | 1 | -2/+6 | |
update and we are sending them imediatly | |||||
2013-01-09 | Change IsRoot to use ReferenceEquals to prevent operator == messiness | Melanie | 1 | -1/+1 | |
2013-01-09 | fix llGetRot and parameters prim_rotation for attachments. Only on | UbitUmarov | 1 | -1/+27 | |
LSL_api to avoid side effects for now |