Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | |||||
2012-02-07 | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 6 | -34/+117 | |
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | |||||
2012-02-05 | Revert my two quick fixes for the lag issue and put in the real fix, which | Melanie | 1 | -1/+2 | |
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that. | |||||
2012-02-05 | Revert "Remove checks on ban list expiry on every move. To be re-added on ↵ | Melanie | 1 | -4/+4 | |
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56. | |||||
2012-02-05 | Revert "Check ban list for a particular parcel only when an avatar moves ↵ | Melanie | 2 | -17/+4 | |
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461. | |||||
2012-02-05 | Make configuration uniform | BlueWall | 1 | -3/+3 | |
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. | |||||
2012-02-05 | Check ban list for a particular parcel only when an avatar moves into it. | Melanie | 2 | -4/+17 | |
This restores functionality remove in the last commit without reintroducing the performance penalty. | |||||
2012-02-05 | Remove checks on ban list expiry on every move. To be re-added on parcel | Melanie | 1 | -4/+4 | |
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues | |||||
2012-02-04 | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 1 | -1/+1 | |
variable in OpenSim.ini and Regions.ini match | |||||
2012-02-04 | Quiet the map module logging | BlueWall | 1 | -2/+2 | |
2012-02-04 | Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
eventually be used by llCastRay(), though OpenSim does not use these yet. | |||||
2012-02-04 | Correct RC_* LSL constants used by llCastRay(). | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
Many thanks to WhiteStar for doing the research on this. | |||||
2012-02-04 | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵ | Justin Clark-Casey (justincc) | 3 | -22/+21 | |
if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873 | |||||
2012-02-03 | Change SceneObjectSerializer to use common ↵ | Justin Clark-Casey (justincc) | 1 | -74/+29 | |
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging. | |||||
2012-02-03 | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵ | Dan Lake | 1 | -4/+7 | |
triggering events on a potentially null Scene | |||||
2012-02-03 | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵ | Justin Clark-Casey (justincc) | 1 | -14/+16 | |
presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872 | |||||
2012-02-03 | Fix: Covenant changed time not set ↵ | PixelTomsen | 4 | -6/+8 | |
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-02-03 | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵ | Snoopy Pfeffer | 3 | -8/+8 | |
corresponding RemoteAdmin parameter | |||||
2012-02-03 | Corrected console help texts for "save iar" | Snoopy Pfeffer | 1 | -2/+2 | |
2012-02-02 | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵ | Dan Lake | 1 | -6/+6 | |
objects does not create a Scene or EventManager so triggering events crashes some tests | |||||
2012-02-02 | OpenSim tests do not always create an EventManager so calls to trigger ↵ | Dan Lake | 1 | -2/+6 | |
events during tests must check for null EventManager | |||||
2012-02-02 | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2 | -20/+22 | |
2012-02-02 | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more | Melanie | 6 | -66/+139 | |
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts) | |||||
2012-02-02 | D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
llGetLinkNumber(). | |||||
2012-02-02 | Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api | Justin Clark-Casey (justincc) | 2 | -1/+7 | |
It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489 | |||||
2012-02-02 | Make ban, eject, freeze and the scripted versions of those work. | Melanie | 6 | -67/+136 | |
2012-02-02 | Streamline banning code using existing methods. | Melanie | 2 | -186/+42 | |
2012-02-02 | Rehook the eject and freeze events that had gotten unhooked in the merge | Melanie | 1 | -0/+2 | |
2012-02-02 | Improve reliability of script state saving by covering various saving | Melanie | 2 | -14/+17 | |
and loading scenarios which resulted in loss of continuity on item ids | |||||
2012-02-02 | Fix remembering attachment point and position when an item is rezzed in world. | Melanie | 3 | -50/+81 | |
Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script in the root. | |||||
2012-02-01 | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵ | Dan Lake | 2 | -10/+36 | |
with region heartbeats | |||||
2012-02-02 | Improve reliability of script state saving by covering various saving | Melanie | 2 | -13/+16 | |
and loading scenarios which resulted in loss of continuity on item ids | |||||
2012-02-02 | Re-Add the reading of attachment data hat was lost in the merge | Melanie | 1 | -1/+46 | |
2012-02-01 | Small optimization to last commit | Melanie | 1 | -5/+5 | |
2012-02-01 | Fix copy/paste errors | Melanie | 2 | -3/+3 | |
2012-02-01 | Prevent a changed attachment that has been saved from being saved again. | Melanie | 1 | -0/+1 | |
2012-02-01 | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 2 | -12/+19 | |
visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim. | |||||
2012-01-31 | HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵ | Diva Canto | 1 | -1/+1 | |
Uri.ToString() drops the port when it's port 80. | |||||
2012-02-01 | Lay out script status in property per row format, since getting too long for ↵ | Justin Clark-Casey (justincc) | 1 | -6/+12 | |
console lines. | |||||
2012-02-01 | Add count of events queued for a particular script in "scripts show" console ↵ | Justin Clark-Casey (justincc) | 1 | -4/+9 | |
command | |||||
2012-02-01 | Make script console commands only show for selected region. | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
2012-02-01 | Implement "xengine status" console command to show various xengine stats | Justin Clark-Casey (justincc) | 1 | -4/+28 | |
2012-01-31 | Add "show part uuid" and "show part name" console commands. | Justin Clark-Casey (justincc) | 1 | -7/+97 | |
These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts. | |||||
2012-01-31 | Implement "show object name <name>" console command to show details of an ↵ | Justin Clark-Casey (justincc) | 1 | -8/+49 | |
object with the given name | |||||
2012-01-31 | Get rid of the "no objects found" feedback for now - this doesn't work well ↵ | Justin Clark-Casey (justincc) | 1 | -11/+13 | |
if a command is executed over multiple scenes. | |||||
2012-01-31 | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 2 | -5/+62 | |
This will show details about a part with the given uuid if it's found. | |||||
2012-01-31 | Add more user feedback if an object isn't found for which delete was requested. | Justin Clark-Casey (justincc) | 1 | -0/+15 | |
2012-01-31 | Add the name of a deleted object to the console output | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-01-31 | If a particular region is selected in the console, only try to delete ↵ | Justin Clark-Casey (justincc) | 1 | -16/+21 | |
objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module. |