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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
2
-0
/
+17
2012-10-30
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-10-30
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-30
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-10-29
refactoring to use assembly:classname style of configuration
SignpostMarv
1
-1
/
+4
2012-10-29
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
1
-3
/
+3
2012-10-29
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
1
-6
/
+3
2012-10-29
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
1
-4
/
+9
2012-10-29
documenting some params on ISoundModule methods
SignpostMarv
1
-7
/
+16
2012-10-29
refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
1
-10
/
+1
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
3
-6
/
+36
2012-10-29
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
1
-2
/
+2
2012-10-29
refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
1
-2
/
+1
2012-10-29
shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
1
-4
/
+4
2012-10-29
80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
1
-7
/
+15
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
5
-28
/
+47
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
5
-86
/
+119
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
3
-27
/
+23
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
3
-4
/
+4
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
3
-25
/
+50
2012-10-29
transposing preload sound onto sound module
SignpostMarv
4
-32
/
+32
2012-10-29
transposing stop sound into sound module
SignpostMarv
3
-37
/
+56
2012-10-29
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
1
-1
/
+1
2012-10-29
documenting ISoundModule methods & fields
SignpostMarv
1
-0
/
+28
2012-10-29
formatting ISoundModule prior to documentation
SignpostMarv
1
-2
/
+4
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
/
+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
/
+1
2012-10-29
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
1
-1
/
+1
2012-10-29
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
1
-4
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2
-4
/
+6
2012-10-29
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
1
-8
/
+4
2012-10-29
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
1
-6
/
+6
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2
-3
/
+11
2012-10-29
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
1
-20
/
+58
2012-10-29
Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
1
-0
/
+1
2012-10-29
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
3
-3
/
+15
2012-10-29
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-28
Deep copy the collection of at_target objects so it can't be modified while
Melanie
1
-2
/
+5
2012-10-27
minor: Fix verbose IAR save message to make it a bit clearer that item data i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-26
Fix "save iar" hanging permanently if the asset request phase times out.
Justin Clark-Casey (justincc)
4
-14
/
+33
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