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2012-10-19normalize quaternion.Slerp outputsUbitUmarov1-0/+1
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)1-1/+1
2012-10-19Make "show part" console commands print out information about each item the p...Justin Clark-Casey (justincc)1-20/+93
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...Justin Clark-Casey (justincc)1-21/+24
2012-10-18Add local and UUID to information output of "show object" and "show part" reg...Justin Clark-Casey (justincc)1-0/+4
2012-10-18Add --full option to "show object name/uuid/pos" to show info on all parts of...Justin Clark-Casey (justincc)1-20/+60
2012-10-18Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)3-3/+21
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last co...Justin Clark-Casey (justincc)1-15/+0
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...Justin Clark-Casey (justincc)1-41/+68
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only on...Justin Clark-Casey (justincc)3-8/+30
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...Justin Clark-Casey (justincc)2-2/+30
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of i...Justin Clark-Casey (justincc)1-1/+2
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...Justin Clark-Casey (justincc)2-24/+49
2012-10-16Make it possible to separate start and stop lludp packet processing from the ...Justin Clark-Casey (justincc)2-31/+129
2012-10-16Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)1-1/+1
2012-10-16minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)1-4/+4
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2-3/+9
2012-10-16minor: comment out "Registered seed capability" message for "Received SEED ca...Justin Clark-Casey (justincc)1-4/+5
2012-10-16minor: Comment out the region console caps message for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-13minor: Fix and elaborate on log information printed when an unrecognized esta...Justin Clark-Casey (justincc)1-2/+14
2012-10-13Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only p...Justin Clark-Casey (justincc)1-19/+25
2012-10-13Now using region flags for llRequestSimulatorData DATA_SIM_POS.TBG Renfold1-8/+17
2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a fini...Justin Clark-Casey (justincc)2-3/+5
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2-6/+47
2012-10-12minor: Use && instead of & when deciding whether to print Improve/ObjectUpdat...Justin Clark-Casey (justincc)1-1/+1
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1
2012-10-12Add AgentUpdate to PacketPool. This is the most common inbound packet from v...Justin Clark-Casey (justincc)3-5/+28
2012-10-11BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams1-1/+1
2012-10-12Fix percentage stats to multiply by 100. Adjust container name for packetpoo...Justin Clark-Casey (justincc)1-2/+2
2012-10-12Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Pack...Justin Clark-Casey (justincc)1-1/+3
2012-10-11Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)3-5/+15
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2-45/+70
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2-14/+2
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams3-11/+16
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2-11/+8
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams7-52/+74
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams7-29/+100
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams8-102/+132
2012-10-11Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRan...Justin Clark-Casey (justincc)1-0/+2