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2013-07-06Fix mono warning in LLImageManagerTestsJustin Clark-Casey (justincc)1-1/+1
2013-07-06Get InventoryWorkerThreads to update watchdog on processing requestsJustin Clark-Casey (justincc)1-0/+2
2013-07-06Update thread watchdog on GridServiceRequestThread periodically and turn off ↵Justin Clark-Casey (justincc)1-1/+3
alarming Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue.
2013-07-06refactor: Make stats and sim status simpler by extending BaseStreamHandler ↵Justin Clark-Casey (justincc)2-77/+23
like other handlers instead of implementing the IStreamedRequestHandler interface directly
2013-07-05Add very basic regression test TestChildAgentSingleRegionCapabilities() ↵Justin Clark-Casey (justincc)1-0/+88
which checks for addition and removal of capabilities on add/remove of child agent
2013-07-04Delete some verbose debug messagesDiva Canto3-6/+6
2013-07-04Throttle the viewer's requests for region handles. Apparently Kokua is ↵Diva Canto2-18/+161
requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.
2013-07-04Guard against completely unknown user UUIDs.Diva Canto1-3/+6
2013-07-04Debug the RegionHandle handler (same issue)Diva Canto1-0/+1
2013-07-04Revert "Same freeze issue, now checking if it's in estate"Diva Canto1-1/+0
This reverts commit ca380ec0397b28a3d7a3f2c60aeb6eaf1153be31.
2013-07-04Same freeze issue, now checking if it's in estateDiva Canto1-0/+1
2013-07-04With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure ↵Justin Clark-Casey (justincc)1-7/+18
that GUN7 failure has largely disappeared. Unknown UserUMMAU3 insertion should definitely be removed down the line. However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead. Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
2013-07-04More debug, same issueDiva Canto2-1/+3
2013-07-04More debug, same issueDiva Canto2-3/+5
2013-07-04More debug related to the previous commitDiva Canto1-1/+1
2013-07-04Now trying to find a cause of freeze at login related to friends status ↵Diva Canto1-2/+5
notifications.
2013-07-04HG Friends: this was commented some commits ago, but it shouldn't have been.Diva Canto1-25/+24
2013-07-04Add --default option to "debug lludp packet" command to allow packet logging ↵Justin Clark-Casey (justincc)1-17/+52
to be performed immediately from client start
2013-07-04Revert "HG Friends: debug an issue where the friends data stored in the DB ↵Diva Canto1-1/+0
is incomplete." This reverts commit 27cdfb7b840423cf8cee08988dc487eeb34d71c7.
2013-07-04HG Friends: debug an issue where the friends data stored in the DB is ↵Diva Canto1-0/+1
incomplete.
2013-07-04change "debug packet" command to "debug lludp packet" to conform with other ↵Justin Clark-Casey (justincc)3-74/+59
"debug lludp" options also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
2013-07-02Squoosh one last opportunity for Unknown Users to creep in.Diva Canto1-7/+5
2013-07-02Deleted debug messages. Fixed a null ref exception on the POST handler of ↵Diva Canto1-3/+2
GridUserServerPostHandler.cs
2013-07-03minor: Correct typo of "Descrition" to "Description" in "show object *" ↵Justin Clark-Casey (justincc)1-1/+1
console commands Thanks to Ai Austin for pointing this out.
2013-07-02More debug messagesDiva Canto1-1/+6
2013-07-02This should have a strong effect on the Unknown User issue mantis #6625Diva Canto1-2/+18
2013-07-02HG: close a loophole by which if something was wrong with the ServiceURLs it ↵Diva Canto3-2/+11
resulted in never ending asset requests
2013-07-01Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> ↵Justin Clark-Casey (justincc)1-2/+2
UserUMMAU2 to track any new occurences. This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688) You will need to clear your viewer cache for this to have any effect Relates to http://opensimulator.org/mantis/view.php?id=6625
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2-2/+2
Fix small typo in one log message.
2013-06-30BulletSim: fix an occasional crash with flushing log files.Robert Adams1-4/+2
2013-06-30BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2-32/+70
that need it to look it up.
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams3-15/+8
wide default. This allows individual prims to differ in the underlying linkset implementation.
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams5-19/+98
There is still some overshoot but mostly fixes Mantis 6693. Fix bug where moveToTarget was active for non-physical objects and while selected. Fix bug where move target was not getting changed if the script changed the target during a move.
2013-06-30BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams1-3/+3
2013-06-30Revert "One more debug mantis #6625"Diva Canto1-1/+0
This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704. Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30Same fix to LocalInventoryServiceConnector.csDiva Canto1-1/+2
2013-06-29More on mantis #6625Diva Canto1-1/+2
2013-06-29Fixed previous debug messageDiva Canto1-1/+1
2013-06-29One more debug mantis #6625Diva Canto1-0/+1
2013-06-29More debug for mantis #6625. It looks like the home friends list is being ↵Diva Canto1-20/+21
fetched on HG TPs.
2013-06-28Add materials store null check into UuidGatherer code.Justin Clark-Casey (justincc)1-0/+4
2013-06-28add some locking to materials storage dictionarydahlia1-30/+42
2013-06-28Reinsert code for gathering uuids reference by materials back directly into ↵Justin Clark-Casey (justincc)3-97/+168
UuidGatherer for now. This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes. There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-27and yet another check for null returned from DynAttrs.GetStore()dahlia1-0/+4
2013-06-27test for null return from DynAttrs.GetStore()dahlia1-0/+3
2013-06-27refactor: Move code for gathering textures referenced by materials into ↵Justin Clark-Casey (justincc)3-69/+103
MaterialsDemoModule from UuidGatherer This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)6-43/+72
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-25Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to ↵Justin Clark-Casey (justincc)1-1/+1
see if Diva's recent HG updates (post 6c7e33f) fix this issue. This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID. This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25Improve situation where editing just the root prim of an attachment causes ↵Justin Clark-Casey (justincc)1-1/+10
other prims to be set to very far off positions on reattach. Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334 However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ↵Justin Clark-Casey (justincc)1-10/+4
structs