Commit message (Collapse) | Author | Files | Lines | ||
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2017-11-16 | add missing part of mutes list protocol | UbitUmarov | 3 | -2/+42 | |
2017-11-14 | Donating the Avination Mute Module | Melanie Thielker | 1 | -0/+357 | |
This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context. | |||||
2017-11-14 | add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵ | UbitUmarov | 2 | -0/+11 | |
exclude NPCs | |||||
2017-11-13 | Changing map tile colors This change also allows setting the water color, as ↵ | TomTheDragon | 2 | -23/+32 | |
well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
2017-11-12 | mantis 8253: don't let attachments delete remove controls from viewers on ↵ | UbitUmarov | 2 | -10/+4 | |
crossings. | |||||
2017-11-08 | mantis 8260 fix script count on delete and remove ↵ | UbitUmarov | 2 | -5/+5 | |
redundantTriggerRemoveScript in 2 points | |||||
2017-11-08 | mantis 8263: recover the ignore of texture changes if only materialID ↵ | UbitUmarov | 1 | -2/+4 | |
changed. That should be done by respective cap (as before) | |||||
2017-11-08 | remove a potencial (and silly) deadlock; let other texture parameters ↵ | UbitUmarov | 2 | -27/+46 | |
changes trigger Changed.TEXTURE event | |||||
2017-10-30 | mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵ | UbitUmarov | 1 | -0/+3 | |
existent objects. | |||||
2017-10-26 | Corrected name of function in call to CheckThreatLevel. | Kevin Cozens | 1 | -1/+1 | |
2017-10-26 | Whitespace cleanup. | Kevin Cozens | 1 | -19/+19 | |
2017-10-25 | mantis 8253: try to recover information about takecontrols pass=false ↵ | UbitUmarov | 1 | -22/+40 | |
controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code | |||||
2017-10-15 | add osGetSimulatorMemoryKB(). This allows work around the fact ↵ | UbitUmarov | 3 | -1/+23 | |
osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while | |||||
2017-10-13 | mantis 8249: give better data to llDetectedGrab | UbitUmarov | 1 | -4/+7 | |
2017-10-13 | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2 | -4/+13 | |
adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | |||||
2017-10-06 | remove a dead line of code | UbitUmarov | 1 | -1/+1 | |
2017-10-06 | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 1 | -9/+12 | |
allow delete object id, with confirmation | |||||
2017-10-01 | bug fix: add missing stub for osSetInertia | UbitUmarov | 2 | -0/+6 | |
2017-09-16 | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 1 | -1/+1 | |
2017-09-16 | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 1 | -3/+15 | |
pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | |||||
2017-09-05 | BulletSim: add raycast filtering | Robert Adams | 1 | -3/+35 | |
2017-09-04 | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. | Kevin Cozens | 1 | -3/+3 | |
2017-09-03 | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 8 | -128/+137 | |
filtering. | |||||
2017-09-02 | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 8 | -0/+252 | |
work. | |||||
2017-08-28 | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 5 | -27/+62 | |
so taints check if they are not in simulation time and execute immediately if not. | |||||
2017-08-25 | in some cases ll TPVs can only see avatar rotations around Z or camera ↵ | UbitUmarov | 1 | -0/+13 | |
misbehaves | |||||
2017-08-25 | change camera view constraint. we need to do it a lot more :( | UbitUmarov | 1 | -50/+40 | |
2017-08-24 | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 1 | -3/+13 | |
allowed, but that may be abusive | |||||
2017-08-24 | change a few more parcel eject code paths | UbitUmarov | 3 | -3/+3 | |
2017-08-24 | add missing file. Also in last commit comment the flag was relative to ↵ | UbitUmarov | 1 | -2/+16 | |
(un)freeze no t(un)eject | |||||
2017-08-24 | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 1 | -3/+3 | |
not check landing point (telehubs) on eject. | |||||
2017-08-22 | mantis 8233: media changes flag object updated in region db | UbitUmarov | 1 | -0/+3 | |
2017-08-19 | change SOP updates throttles again. Small values of omega on ↵ | UbitUmarov | 2 | -58/+74 | |
llSetTargetOmega where skiped | |||||
2017-08-16 | fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() | UbitUmarov | 1 | -14/+9 | |
2017-08-14 | BulletSim: remove chatty debug message. | Robert Adams | 1 | -2/+2 | |
2017-08-14 | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 1 | -12/+20 | |
2017-08-14 | BUlletSim: return better terrain height in | Robert Adams | 1 | -4/+20 | |
BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. | |||||
2017-08-13 | jenkins tests still don't set scene.IsRunning | UbitUmarov | 1 | -2/+2 | |
2017-08-13 | change locking on sop updates | UbitUmarov | 2 | -169/+186 | |
2017-08-03 | add a few locks | UbitUmarov | 1 | -8/+16 | |
2017-08-02 | Oops fix also default UseMeshiesPhysicsMesh also on ubOde | UbitUmarov | 1 | -1/+1 | |
2017-07-30 | Corrected index number in ErrorFormat based Exception message | Kevin Cozens | 1 | -1/+1 | |
2017-07-28 | fix typo | UbitUmarov | 1 | -3/+3 | |
2017-07-28 | partial mantis 8219; on creating or updating items (animationsets, ↵ | UbitUmarov | 2 | -56/+79 | |
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item | |||||
2017-07-27 | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 1 | -1/+1 | |
stated on ini files. | |||||
2017-07-26 | display remaining pass time in hours, mins or seconds acording to value | UbitUmarov | 1 | -1/+9 | |
2017-07-26 | change buypass insuficent funds to make clear that its on that region money ↵ | UbitUmarov | 1 | -2/+3 | |
system (buypass now uses the new MoveMoney) | |||||
2017-07-26 | add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵ | UbitUmarov | 2 | -6/+14 | |
MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible | |||||
2017-07-26 | add comments to make that more clear | UbitUmarov | 2 | -0/+2 | |
2017-07-26 | do not allow setting land passes on group owned land, because currently we ↵ | UbitUmarov | 1 | -1/+1 | |
cant give money to the group |