| Commit message (Collapse) | Author | Files | Lines |
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Preserve "Anyone can move" flag in most cases.
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created.
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"AllowLightshareFunctions".
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the scene, if exceptNoCopy = true.
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objects to be retained when the scene is cleared.
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isn't present in the presence dictionary
the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
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out things just because they're "not yet used". Grrrr.
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in saved IMs
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so messages get saved
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can fail if no land is loaded
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before it can be updated
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ignores collision filter. Physics collisions are still dodgy, so we
don't get the events we should be getting.
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before it can be updated
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reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059.
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prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
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and rotations to match SL.
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Mantis #4510
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This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59.
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