Commit message (Collapse) | Author | Files | Lines | ||
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2011-10-25 | Fix ground sit autopilot | Melanie | 2 | -9/+19 | |
2011-10-24 | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 1 | -2/+24 | |
2011-10-21 | Allow updating the movement animation while flying. This fixes falling, | Melanie | 1 | -20/+6 | |
splatting and ground sit. Walking to a ground sit still doesn't work. | |||||
2011-10-20 | Fix up the animator and ScenePresence to like each other again | Melanie | 2 | -7/+24 | |
2011-10-14 | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵ | Justin Clark-Casey (justincc) | 5 | -6/+6 | |
sends entity updates (including presence ones), not just prims. | |||||
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 | |
2011-10-14 | Don't execute rest of code in XEngine.RemoveRegion() and Close() if the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
module is disabled. | |||||
2011-10-13 | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 1 | -19/+33 | |
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. | |||||
2011-10-13 | refactor: Put the frame update period when temporary objects are cleaned up ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
in a field, like all the other update periods | |||||
2011-10-13 | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 1 | -29/+1 | |
2011-10-13 | Tie reported FPS correction factor into the minimum frame time rather than ↵ | Justin Clark-Casey (justincc) | 2 | -6/+13 | |
setting separately. This makes reported FPS scale as required if min frame time changes | |||||
2011-10-13 | Move fps stat adjustment factor into field rather than hard-coded. | Justin Clark-Casey (justincc) | 1 | -1/+12 | |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 3 | -8/+39 | |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵ | Justin Clark-Casey (justincc) | 2 | -91/+79 | |
into a DestroyOdeStructures() method also adds some method doc | |||||
2011-10-12 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -44/+1 | |
2011-10-12 | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2 | -3/+1 | |
2011-10-12 | Bring LindenUDP.Tests back from the dead. No tests are running. | Justin Clark-Casey (justincc) | 5 | -343/+282 | |
Code drift means that most of this stuff doesn't compile but the structure is still useful. | |||||
2011-10-12 | When shutting down XEngine, log how many scripts are being shutdown so the ↵ | Justin Clark-Casey (justincc) | 2 | -2/+5 | |
user knows why they are waiting. | |||||
2011-10-12 | minor: insert some commented out log lines which are a blunt but useful ↵ | Justin Clark-Casey (justincc) | 3 | -3/+12 | |
instrument to see packet expiry and received acks | |||||
2011-10-12 | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection | Justin Clark-Casey (justincc) | 3 | -17/+39 | |
2011-10-12 | Change default groups messaging module in hardcode to the empty string. | Melanie | 1 | -1/+1 | |
Modules should not assume thet they are the one and only, but only be enabled when explicitly configured. | |||||
2011-10-12 | Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken | Melanie | 1 | -12/+6 | |
2011-10-12 | HACK: Remove advanced property resending until it is fixed properly in core. | Melanie | 1 | -10/+14 | |
2011-10-12 | Fix tree populator | Melanie | 1 | -10/+0 | |
2011-10-12 | Fix rezzing coalesced object broken by core merge | Melanie | 1 | -54/+36 | |
2011-10-11 | Start recording object updates per second statistic (analogue of agent ↵ | Justin Clark-Casey (justincc) | 3 | -1/+43 | |
updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene | |||||
2011-10-11 | meaningless change to goose panda | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
2011-10-11 | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2 | -21/+32 | |
this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725 | |||||
2011-10-10 | Allow monitoring of stats by region name | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
2011-10-10 | Add other region stats (total frame time, physics fps, etc.) currently ↵ | Justin Clark-Casey (justincc) | 16 | -21/+326 | |
missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats. | |||||
2011-10-10 | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 3 | -15/+15 | |
idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | |||||
2011-10-10 | Provide a way to turn the MonitorModule on and off | Justin Clark-Casey (justincc) | 1 | -15/+35 | |
Default is currently on since this is the historical setting | |||||
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 3 | -15/+2 | |
than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | |||||
2011-10-10 | remove unused LastAssetID from DynamicTextureUpdaer | Justin Clark-Casey (justincc) | 1 | -6/+4 | |
2011-10-08 | Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵ | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time. | |||||
2011-10-07 | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
As per earlier discussions with dslake | |||||
2011-10-06 | Fixed line endings from previous commit | Dan Lake | 3 | -51/+51 | |
2011-10-06 | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 5 | -89/+79 | |
ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists. | |||||
2011-10-07 | remove the pointless slashes on the end of the (5!) different server stat ↵ | Justin Clark-Casey (justincc) | 3 | -13/+6 | |
retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path. | |||||
2011-10-06 | WebStats - Home Link Fix | Pixel Tomsen | 1 | -2/+3 | |
http://opensimulator.org/mantis/view.php?id=4536 | |||||
2011-10-06 | Simplified IsInTransit property on ScenePresence and removed InTransit() ↵ | Dan Lake | 2 | -17/+16 | |
which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit(). | |||||
2011-10-06 | Refactor ScenePresence so gets and sets are through properties. Added ↵ | Dan Lake | 1 | -287/+288 | |
private sets when needed. Removed redundant code when methods replicated what the set already does | |||||
2011-10-06 | Fix physics proxy position when linking and rotating the root prim only | Melanie | 1 | -2/+6 | |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵ | Justin Clark-Casey (justincc) | 4 | -36/+21 | |
in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time | |||||
2011-10-05 | rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not ↵ | Justin Clark-Casey (justincc) | 1 | -11/+11 | |
a single one | |||||
2011-10-05 | Add user ID to new estate user prompt, to make it clearer and consistent ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
with the main create user prompts | |||||
2011-10-05 | Change WebStatsModule to check its config properly, instead of catching the ↵ | Justin Clark-Casey (justincc) | 1 | -34/+7 | |
ineviable NullReferenceException! Also, tidy up spacing. | |||||
2011-10-05 | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 1 | -3/+0 | |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 3 | -24/+36 | |
Also remove some unused fields and improve naming on others. | |||||
2011-10-05 | Removed redundant scene presence lookups in HGMessageTransferModule | Dan Lake | 1 | -21/+4 | |