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2012-12-31* Fixed a bug that replayed old cached appearance when changing outfitsteravus2-46/+111
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus4-28/+233
2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov2-0/+30
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov6-332/+805
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus7-30/+71
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus1-0/+20
2012-12-19Add the interfaces for the new Avination baked texture cache serviceMelanie1-0/+19
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov3-8/+27
2012-12-17 some clean up/fixUbitUmarov2-48/+47
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-17* TEST * unscripted sitUbitUmarov3-176/+244
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus1-4/+4
2012-12-14Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2-2/+2
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2-5/+39
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov6-20/+150
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov3-13/+8
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07 add some default size setting and checksUbitUmarov1-1/+2
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov4-12/+28
2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov5-5/+66
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2-3/+3