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2013-04-20Materials persistence via SceneObjectPart.dynAttrs. This appears to work ↵dahlia1-8/+154
across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
2013-04-20handle PUT verb for RenderMaterials Capdahlia1-1/+5
2013-04-19RenderMaterials POST Cap now return material entries when invoked with an ↵dahlia1-61/+108
OSDArray of MaterialIDs
2013-04-19Materials-capable viewers send ImageUpdate packets when updating materials ↵dahlia1-11/+35
that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
2013-04-18remove default parameter value that apparently mono cant handledahlia1-1/+1
2013-04-18Initial experimental support for materials-capable viewers. This is in a ↵dahlia1-0/+382
very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
2013-04-17amend previous commit, a line was left outdahlia1-0/+1
2013-04-17Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential ↵dahlia1-2/+6
crash with Server-side baking enabled viewers
2013-04-17Allow changes to TextureEntry to propagate to viewers when MaterialID changesdahlia1-0/+2
2013-04-16refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing ↵Justin Clark-Casey (justincc)3-8/+14
Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
2013-04-09BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams3-6/+18
2013-04-09BulletSim: some formatting changes.Robert Adams1-10/+17
2013-04-09Another algorithm for AngularVerticalAttraction. This one Takes into account ↵Vegaslon1-0/+23
all rotations before it and makes the corrections more close to the time that sl does. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams3-94/+183
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams1-3/+3
all the terrain with the base region.
2013-04-10minor: fix mono compiler warning in ScriptsHttpRequests.csJustin Clark-Casey (justincc)1-1/+0
2013-04-10minor: remove mono compiler warnings in InventoryAccessModuleJustin Clark-Casey (justincc)1-3/+2
2013-04-09Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 ↵Justin Clark-Casey (justincc)1-1/+1
02:34:51 2013)
2013-04-09minor: Log an exception if we aren't able to delete a script state file ↵Justin Clark-Casey (justincc)1-1/+6
rather than simply ignoring it. This should never normally happen but if it does then it can be valuable diagonstic information.
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams3-10/+11
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams10-123/+137
Fix a few enabling problems.
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams11-636/+1078
physical object and into actors for setForce, setTorque, hover, lock axis and avatar move.
2013-04-06Fix taking (and rezzing) of coalesced objects in the non-root subregions of ↵Justin Clark-Casey (justincc)4-53/+76
megaregions. This fixes the combined bounding box location for regions bigger than 256x256. It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead. It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region. Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
2013-04-06When rezzing a coalesced object, check adjust position of all components.Justin Clark-Casey (justincc)1-20/+27
2013-04-04refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more ↵Justin Clark-Casey (justincc)1-10/+4
simply iterate through pending requests without unnecessary checks.
2013-04-04Fix bug where outstanding llHTTPRequests for scripts were not being aborted ↵Justin Clark-Casey (justincc)3-32/+76
when they were deleted. This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID. This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself. This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
2013-04-03minor: Stop falsely logging that a teleport was being aborted on client ↵Justin Clark-Casey (justincc)1-3/+1
logout even when no teleport was active.
2013-04-03Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent ↵Justin Clark-Casey (justincc)1-11/+2
values could be returned if the sit orientation was changed whilst the property was being fetched.
2013-04-03Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather ↵Justin Clark-Casey (justincc)1-5/+6
than one that could change whilst the method is being executed.
2013-04-03fix minor race condition in SOP.SitTargetPositionLL where inconsistency ↵Justin Clark-Casey (justincc)1-1/+1
could occur if the sit target position changed whilst the property was fetched
2013-04-03minor: Make SOP.UpdateOffset() more consistent by checking against the same ↵Justin Clark-Casey (justincc)1-7/+7
old OffsetPosition rather than one which may vary if it simultaneously changes.
2013-04-02Fix minor race condition where SOP.GetGeometricCenter() and ↵Justin Clark-Casey (justincc)1-4/+4
GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running No need to create new Vector3s since these are structs.
2013-04-02BulletSim: create axis lock constraint with proper orientation andRobert Adams1-4/+2
enable axis lock functionality.
2013-04-01BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams3-6/+20
mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
2013-04-01BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams1-15/+18
a little clearer.
2013-04-02Use Output instead of OutputFormat in appropriate places of XEngine status ↵Justin Clark-Casey (justincc)1-2/+2
reporting.
2013-04-02minor: Remove unnecessary call to GetAttachments() in ↵Justin Clark-Casey (justincc)1-2/+0
AttachmentsModule.UpdateUserInventoryWithAttachment()
2013-04-02Fix what appears to be a bug in HGUserManagementModule where it enables on ↵Justin Clark-Casey (justincc)1-2/+1
the base.Name rather than its own Name.
2013-03-31BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams1-1/+8
object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object.
2013-03-31BulletSim: not quite functional axis lock code.Robert Adams5-35/+43
2013-03-31BulletSim: start the renaming of local variables to m_ form to match the ↵Robert Adams1-23/+23
OpenSim coding conventions.
2013-03-31BulletSim: fix line endings in BSActor*Robert Adams2-291/+302
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams5-112/+149
up the vehicle actor.
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams4-74/+311
Add first 'actor' for locked axis.
2013-03-31Export permission, part two. Setting export perms for textures and clothing ↵Melanie3-10/+74
works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31Export permission, part two. Setting export perms for textures and clothing ↵Melanie3-11/+66
works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-30In the flotasm asset cache, if we get a request for a file that we're ↵Justin Clark-Casey (justincc)1-25/+27
actively writing, simply return null instead of first logging an exception.
2013-03-30refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to ↵Justin Clark-Casey (justincc)1-9/+9
InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
2013-03-29refactor: move the append magic number processing for attachments back up ↵Justin Clark-Casey (justincc)1-6/+6
into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
2013-03-29Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens4-65/+195