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2010-03-06- implementing server 1.38 functionsunknown5-10/+119
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-04Remove a superfluous array creationMelanie1-1/+0
2010-03-04Remove a superfluous array creationMelanie1-1/+0
2010-02-26fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)1-0/+2
textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
2010-02-25Allow particles and texture anims to be persisted to XML. This behaviour is ↵CasperW1-2/+0
expected.
2010-02-25llDie() should not work on attachments (results in an incosistent attachment ↵CasperW1-1/+1
state)
2010-02-25Disable blocking teleports within the same parcel for now; it's not ↵CasperW1-2/+4
implemented correctly. Will review soon.
2010-02-22Separate PhysX classes into separate files.Jeff Ames4-770/+882
2010-02-22Formatting cleanup.Jeff Ames2-5/+5
2010-02-20Formatting cleanup.Jeff Ames2-74/+59
2010-02-19Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2-0/+8
Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
2010-02-19minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-02-19forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)3-8/+86
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-19minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2-4/+4
bin/config-include/FlotsamCache.ini.example
2010-02-18Change handling of the SYSTEMIP constant to be more sane.Melanie1-0/+2
This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
2010-02-17remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)1-4845/+2
successfully been split into separate methods for quite some time now
2010-02-17minor: fix error inserting field in log messageJustin Clark-Casey (justincc)1-1/+1
2010-02-16Change a condition to actually make linden land reclaim workMelanie1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2-11/+26
instead of void
2010-02-15Fix an inconsistency in llSetPayPrice between SL and OS behaviourCasperW1-3/+6
2010-02-15Formatting cleanup.Jeff Ames18-181/+178
2010-02-15Implement missing llGetPrimitiveParams parametersCasperW1-32/+138
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15Plug a small holeMelanie1-0/+3
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution32-215/+1380
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)8-50/+50
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12minor: remove completely commented out and unused classJustin Clark-Casey (justincc)1-226/+0
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)8-50/+70
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-12Angular motor adjustmentsKitto Flora1-22/+26
2010-02-08add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)1-2/+59
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2-5/+12
Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)4-17/+58
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-06endline fix 2Teravus Ovares (Dan Olivares)1-6/+6
2010-02-06Endline fixTeravus Ovares (Dan Olivares)1-12/+12
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2-5/+6
2010-02-05Revert "Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)1-3/+1
config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
2010-02-05Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)1-1/+3
config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
2010-02-05Fix two inconsistencies with LightShareCasperW2-2/+7
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2-16/+14
code. No functional changes
2010-02-04minor: one method docJustin Clark-Casey (justincc)2-3/+8
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-02-04Revert "change position of OnAttach event firing so that this also happens ↵Melanie2-17/+15
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
2010-02-04Line endings cleanupMelanie1-36/+36
2010-02-03Motor angular decay fix.Kitto Flora1-4/+7
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-3/+1
2010-02-03minor: remove one mono compiler warningJustin Clark-Casey (justincc)1-10/+8
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2-6/+6
2010-02-03For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)1-314/+1128
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)2-1/+24