| Commit message (Expand) | Author | Files | Lines |
2014-01-27 | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu... | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2014-01-27 | Re-enabled NPCModuleTests.TestCreate() | Justin Clark-Casey (justincc) | 1 | -3/+1 |
2014-01-24 | minor: remove long unused state queue from "show queues" console reports | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2014-01-24 | minor: correct the usage statement on the "show image queues" console command... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-01-24 | Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) fro... | Justin Clark-Casey (justincc) | 1 | -15/+15 |
2014-01-24 | Properly dispose of drawing objects to reduce/stop memory leakage on generati... | Justin Clark-Casey (justincc) | 4 | -319/+343 |
2014-01-23 | Add "generate map" console command to allow manual regeneration and storage o... | Justin Clark-Casey (justincc) | 2 | -1/+19 |
2014-01-20 | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2 | -0/+20 |
2014-01-20 | Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt... | dahlia | 1 | -0/+73 |
2014-01-20 | rather than converting existing materials to assets, just retrieve them and m... | dahlia | 1 | -32/+12 |
2014-01-20 | add null texture entry face check before converting legacy materials | dahlia | 1 | -2/+2 |
2014-01-20 | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 4 | -3/+281 |
2014-01-20 | Stop exceptions being generated on agent connection if a telehub object has b... | Justin Clark-Casey (justincc) | 4 | -19/+160 |
2014-01-20 | force SOG update when converting legacy materials to ensure changes are persi... | dahlia | 1 | -0/+2 |
2014-01-20 | delay texture entry parsing until absolutely necessary while converting legac... | dahlia | 1 | -4/+4 |
2014-01-20 | Add code to convert legacy materials stored in DynAttrs to new asset format a... | dahlia | 1 | -20/+102 |
2014-01-20 | Check agent permissions before modifying an object's materials. Also, when cr... | Oren Hurvitz | 1 | -10/+21 |
2014-01-20 | When asked to change the Material for one face, change only that face; not th... | Oren Hurvitz | 1 | -18/+5 |
2014-01-20 | Materials module: a) Store materials as assets; b) Finalized it (removed the ... | Oren Hurvitz | 9 | -446/+265 |
2014-01-20 | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 1 | -1/+1 |
2014-01-20 | - Materials: support the viewer removing the material (in which case matsMap[... | Oren Hurvitz | 1 | -35/+42 |
2014-01-18 | Following on from 50ea2e0, only fetch scene presence for check if lightscript... | Justin Clark-Casey (justincc) | 1 | -17/+38 |
2014-01-18 | Fixed: Windlight functions caused an error if called when the script's owner ... | Oren Hurvitz | 1 | -3/+9 |
2014-01-18 | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 1 | -10/+0 |
2014-01-18 | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2014-01-18 | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-01-18 | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -2/+4 |
2014-01-18 | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 1 | -6/+1 |
2014-01-18 | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use us... | Justin Clark-Casey (justincc) | 1 | -33/+10 |
2014-01-18 | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 1 | -50/+47 |
2014-01-17 | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 1 | -0/+20 |
2014-01-17 | minor: since structs are values, assigning them to another variable copies it... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-01-17 | Revert "Fixed: Windlight functions caused an error if called when the script'... | Justin Clark-Casey (justincc) | 1 | -9/+3 |
2014-01-17 | Fixed: Windlight functions caused an error if called when the script's owner ... | Oren Hurvitz | 1 | -3/+9 |
2014-01-16 | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 1 | -36/+33 |
2014-01-16 | Actually put IsChildAgent = true inside the lock, otherwise there is still a ... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2014-01-16 | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2 | -56/+65 |
2014-01-16 | Remove old IInterRegionComms and references. This hasn't been used since 200... | Justin Clark-Casey (justincc) | 4 | -127/+4 |
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 |
2014-01-10 | Fixed llTextBox error message text | David Rowe | 1 | -1/+1 |
2014-01-10 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 |
2014-01-10 | When moving the root prim of an attachment: a) Change the attach position; b)... | Oren Hurvitz | 1 | -5/+5 |
2014-01-10 | When creating a coalesced object, set its permissions to the lowest-common-de... | Oren Hurvitz | 1 | -7/+16 |
2014-01-10 | When creating a coalesced object, set its Creator ID if all the objects have ... | Oren Hurvitz | 1 | -4/+15 |
2014-01-10 | Refactored: use a single function to apply an object's folded permissions to ... | Oren Hurvitz | 4 | -32/+24 |
2014-01-10 | Refactored setting permissions when rezzing items: use the same function when... | Oren Hurvitz | 4 | -94/+92 |
2014-01-08 | If an agent is sitting, then do send the rotation in the agent update instead... | Justin Clark-Casey (justincc) | 2 | -8/+19 |
2014-01-04 | Some missing definitions needed for successful compilation. | Robert Adams | 2 | -2/+4 |
2014-01-04 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 5 | -34/+76 |
2014-01-04 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 |