| Commit message (Collapse) | Author | Files | Lines |
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With some minor fixes.
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directory.
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Coz it's done for root agents, all the surrounding sims just waste time
doing it to.
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Note that long ago OpenSim broke showing child avatars, and I don't
care.
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Don't slow scripts down with bogus monitoring that isn't used anywhere.
Don't make scripts sleep all the time.
Don't bother with useless OhSilly Threat checks, and clean up the
remains.
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Makes it impossible to script.
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to certain other groups.
It doesn't let them know, though the last group added will be their
active group. This replaces a PHP script I used to use, that got broken
by a PHP update. It also didn't let people know, no one complained.
This is better.
Another attempt at sorting out the auto group chicken and egg problems.
Are you a local? Asking for a friend.
Hypergridders have their full name in firstname, and their grid in
lastname. Sometimes.
Code filled with gotos may be spaghetti code, but object oriented code
can be like chopped spaghetti that's hidden all over the kitchen. At
least with gotos you can follow them.
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Fix up Warp3DCachedImageModule to work with my directory structure.
Remove some excess code from it.
Clean up maptile directory creation code.
When the generate map command is given, generate the map.
The month check seems a bit dodgy, but I'll let it ride for now.
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Don't bother doing useless threat level, sleep, and bogus stat
collections, it only slows things down.
https://sledjhamr.org/mantisbt/view.php?id=15 for an analysis of the
bogus stat collection.
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TPs from scripts avoid all that silly raycasting nonsense, just go where
we ask.
For the "teleport from above" case, do the right thing.
Which includes looking for designated floor prims, which have ^ as
the first character of their description.
Don't do "teleport from above" when we have proper coords.
Teleport home from off grid shouldn't land on roofs either.
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Coz it says all over the source code -
// Legacy. Remove soon!
And has since later OpenSim 0.7s.
One of theem even got removed upstream.
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https://sledjhamr.org/mantisbt/view.php?id=19
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Once again OOP proves it's worse that spaghetti, by cutting up the
spaghetti and hiding it all over the kitchen.
Note the commented out bits from GateKeeperService.cs, this stuff is
checked TWICE, though this time is for HGers, or not.
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Silly 4096 sim TP check for a client bug that was fixed long ago, seems
they removed it themselves.
Upgrade sim height.
Allow menu items longer than 24 characters once more.
Allow sitting on attachments, and attaching things with people sitting
on them.
Revert don't wear vegetables.
Remove some script distance limits.
Gods can do anything they want, including bypassing OhSilly threat
levels.
Low Y regions are no longer reserved for HG links.
Varregions don't have to be square.
Both now report a warning, but continue anyway.
Cool VL Viewer handles non square regions, Singularity crashes. Not
tested on others.
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Mostly removing console spam.
Swap a bunch of info / debug logs.
Better archiver console spam.
Have some "avatar has left" mesasge hit the INFO console.
Tweak the login logging a bit, especially for impersonations.
Default to INFO on the console and DEBUG in the log files.
More time stamp resolution.
Better sim startup console notification.
Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into
something human readable as an aid to diagnosis. Beats hand translating
the big block of hex codes it was spewing.
Better sim startup finished messages. Inform neighbours we are up
before the finished messages. Always send the "[RegionReady]:
INITIALIZATION COMPLETE FOR" message.
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the threads priority a option on ini files
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