| Commit message (Collapse) | Author | Files | Lines |
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so we let the lowest byte through.
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because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
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packet
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Didn't touch the appearance related stuff.
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Bytes were being wrongly added again on a resend
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animations
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This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
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+MOD status
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systems run
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profile god buttons.
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the viewer too much.
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the viewer too much.
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Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
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forever.
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http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
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receiving end is async. No need for so much concurrency.
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take too long, and we don't need to keep the caller waiting.
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This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
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some point.
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rather than true!
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sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
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