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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2013-01-08
put back position and rot change check before sending releasing plane constrain
UbitUmarov
1
-4
/
+7
2013-01-08
reduce sampling of camera raycasts to previus value
UbitUmarov
1
-23
/
+26
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2
-61
/
+88
2013-01-07
also exclude land
UbitUmarov
1
-3
/
+3
2013-01-07
exclude avatars from unfiltered RaycastWorld
UbitUmarov
1
-3
/
+3
2013-01-07
in raycast for camera exclude self detection
UbitUmarov
1
-3
/
+2
2013-01-06
don't try to read geom positions outside main ode thread :(
UbitUmarov
1
-10
/
+11
2013-01-03
bug fix, cleanup...
UbitUmarov
3
-38
/
+34
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
2
-0
/
+30
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
i try to fix avatar orientation in some cases..
UbitUmarov
1
-2
/
+2
2013-01-02
add a lock to CollisionEventsThisFrame
UbitUmarov
1
-20
/
+29
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
6
-332
/
+805
2012-12-21
* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
7
-30
/
+71
2012-12-19
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
1
-0
/
+20
2012-12-19
Add the interfaces for the new Avination baked texture cache service
Melanie
1
-0
/
+19
2012-12-18
Fix locking for good
Melanie
1
-3
/
+3
2012-12-18
missing file
UbitUmarov
1
-4
/
+3
2012-12-18
fix
UbitUmarov
3
-8
/
+27
2012-12-17
some clean up/fix
UbitUmarov
2
-48
/
+47
2012-12-17
*TESTP unscripted sit: missing files
UbitUmarov
2
-0
/
+6
2012-12-17
* TEST * unscripted sit
UbitUmarov
3
-176
/
+244
2012-12-16
Fix locking objects
Melanie
1
-1
/
+3
2012-12-15
* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
1
-4
/
+4
2012-12-14
Prevent a failed user relogi from throwing exceptions in poll services
Melanie
2
-2
/
+2
2012-12-13
right fix this time ??
UbitUmarov
1
-1
/
+1
2012-12-13
fix the 'fix'
UbitUmarov
1
-2
/
+2
2012-12-13
fix coment out code not in use
UbitUmarov
1
-2
/
+2
2012-12-13
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2
-5
/
+39
2012-12-13
add a Check method to flotsamAssetCache, so to check if a asset is in
UbitUmarov
6
-20
/
+150
2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
3
-13
/
+8
2012-12-11
missing files remove some warnings...
UbitUmarov
3
-4
/
+3
2012-12-11
missing file
UbitUmarov
1
-0
/
+9
2012-12-11
a few more changes on avatar collider
UbitUmarov
2
-299
/
+363
2012-12-10
typo fix
UbitUmarov
1
-2
/
+3
2012-12-09
add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
1
-1
/
+27
2012-12-08
* This is a better way to do the last commit.
teravus
1
-30
/
+33
2012-12-07
* Should promote faster self appearance.
teravus
1
-19
/
+33
2012-12-07
add some default size setting and checks
UbitUmarov
1
-1
/
+2
2012-12-07
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
4
-12
/
+28
2012-12-07
create a new ode character also with the new information
UbitUmarov
4
-5
/
+26
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
5
-5
/
+66
2012-12-07
fix regression
UbitUmarov
1
-2
/
+2
2012-12-07
*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
1
-4
/
+25
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
4
-105
/
+85
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
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