Commit message (Collapse) | Author | Files | Lines | ||
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2015-10-27 | dont tell clients that we can edit a friend's attachments when we do forbid it | UbitUmarov | 1 | -1/+1 | |
2015-10-27 | friends rights to edit objects display on viewers fixed. This needs to be ↵ | UbitUmarov | 1 | -5/+9 | |
optimized in future | |||||
2015-10-26 | Make changes to a friend rights reach him on another sim; find on map does ↵ | UbitUmarov | 2 | -17/+78 | |
show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing... | |||||
2015-10-26 | add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵ | UbitUmarov | 3 | -5/+31 | |
(X,Y). For now one pair is good enough. | |||||
2015-10-26 | try fix IRC connector issue on mantis 7731 but with code a bit diferent ↵ | UbitUmarov | 1 | -12/+14 | |
from proposed patch. Also append '@irc' to nick on region messages, so message origin is clear | |||||
2015-10-24 | merge issue: fix missing '/' | UbitUmarov | 1 | -2/+3 | |
2015-10-23 | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵ | UbitUmarov | 2 | -139/+83 | |
and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. | |||||
2015-10-22 | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 1 | -0/+40 | |
2015-10-22 | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 4 | -6/+13 | |
starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
2015-10-22 | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 3 | -34/+37 | |
costumized ODE library may have | |||||
2015-10-21 | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2 | -5/+10 | |
async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | |||||
2015-10-21 | update ubOde hashspaces levels | UbitUmarov | 1 | -3/+3 | |
2015-10-21 | we do not have prims with size 2^128, missing file | UbitUmarov | 1 | -11/+6 | |
2015-10-21 | fix or remove some wrong ODE configuration settings | UbitUmarov | 1 | -34/+7 | |
2015-10-21 | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 7 | -26/+13 | |
2015-10-21 | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 1 | -288/+59 | |
locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | |||||
2015-10-20 | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2 | -56/+47 | |
2015-10-20 | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2 | -38/+46 | |
2015-10-20 | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2 | -21/+16 | |
PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | |||||
2015-10-20 | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 1 | -0/+8 | |
2015-10-20 | also apply axis locks, when creating a prim physics actor | UbitUmarov | 1 | -0/+14 | |
2015-10-20 | stop using a Vector3 to store 3bits | UbitUmarov | 2 | -22/+57 | |
2015-10-20 | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2 | -18/+20 | |
2015-10-18 | On to 0.8.3! | Diva Canto | 13 | -13/+13 | |
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||||
2015-10-18 | Added warning in RegionCombinerModule about it being considered obsolete and ↵ | Diva Canto | 1 | -0/+2 | |
encouraging people to switch to varregions. | |||||
2015-10-18 | Fixed merge conflicts | Diva Canto | 2 | -60/+9 | |
Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||||
2015-10-18 | stop a object when making it not physical | UbitUmarov | 1 | -2/+9 | |
2015-10-17 | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2 | -16/+11 | |
trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | |||||
2015-10-17 | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 1 | -386/+30 | |
2015-10-15 | bug fix. Some rare meshs reported as having +-infinity dimensions | UbitUmarov | 1 | -6/+28 | |
2015-10-14 | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 1 | -1/+10 | |
2015-10-14 | Also restoring proper function for Simian external GetTexture functionality. | Diva Canto | 1 | -6/+5 | |
2015-10-14 | Fixed exception upon shutting down in plain ODE. | Diva Canto | 1 | -2/+5 | |
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | |||||
2015-10-14 | fix a typo.. | UbitUmarov | 1 | -1/+0 | |
2015-10-14 | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 1 | -68/+74 | |
2015-10-13 | reduce jitter due to viewer interpolators on objects that are really almost ↵ | UbitUmarov | 1 | -37/+87 | |
at rest | |||||
2015-10-13 | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 1 | -86/+77 | |
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | |||||
2015-10-13 | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 1 | -1/+1 | |
2015-10-12 | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 1 | -20/+29 | |
calls overlap using a proper lock object | |||||
2015-10-12 | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 2 | -1/+18 | |
2015-10-11 | use System.IO.Compression.DeflateStream for mesh decompression like master, ↵ | UbitUmarov | 1 | -9/+9 | |
since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) | |||||
2015-10-11 | display prim name, if unzip of selected phsyics mesh part fails on ↵ | UbitUmarov | 1 | -1/+1 | |
ubMeshmerizer ( thx Dan) | |||||
2015-10-08 | fix the casting to Boolean of lsl types vector,quaternion,list and ↵ | UbitUmarov | 1 | -0/+28 | |
rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY | |||||
2015-10-08 | change NPC restriction options default from restricted to all allowed, as ↵ | UbitUmarov | 1 | -10/+4 | |
master | |||||
2015-10-04 | in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵ | UbitUmarov | 1 | -1/+1 | |
like master | |||||
2015-10-02 | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2 | -2/+103 | |
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | |||||
2015-10-02 | reduce some diferences with master | UbitUmarov | 1 | -256/+260 | |
2015-10-02 | put back ip check on llSetContentType | UbitUmarov | 1 | -3/+1 | |
2015-10-02 | also on another location, plus a bit clean | UbitUmarov | 1 | -7/+10 | |
2015-10-02 | do group SetPos sync as master, script thread does need to wait for it to ↵ | UbitUmarov | 1 | -3/+1 | |
be done. This needs improvement, doing it async again with script thread waiting watching coop |