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2015-10-27dont tell clients that we can edit a friend's attachments when we do forbid itUbitUmarov1-1/+1
2015-10-27friends rights to edit objects display on viewers fixed. This needs to be op...UbitUmarov1-5/+9
2015-10-26Make changes to a friend rights reach him on another sim; find on map does sh...UbitUmarov2-17/+78
2015-10-26 add basic SendFindAgent() to lludp. Future use may require a list of pairs (...UbitUmarov3-5/+31
2015-10-26 try fix IRC connector issue on mantis 7731 but with code a bit diferent from...UbitUmarov1-12/+14
2015-10-24 merge issue: fix missing '/'UbitUmarov1-2/+3
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2-139/+83
2015-10-22let ode also finish internal representation of prim actors, before simulationUbitUmarov1-0/+40
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov4-6/+13
2015-10-22 rename terrain for opensim and respective configuration flag that a future c...UbitUmarov3-34/+37
2015-10-21 recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2-5/+10
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-21 we do not have prims with size 2^128, missing fileUbitUmarov1-11/+6
2015-10-21 fix or remove some wrong ODE configuration settingsUbitUmarov1-34/+7
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov7-26/+13
2015-10-21 the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov1-288/+59
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2-56/+47
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2-38/+46
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2-21/+16
2015-10-20 add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov1-0/+8
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov2-22/+57
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov2-18/+20
2015-10-18On to 0.8.3!Diva Canto13-13/+13
2015-10-18Added warning in RegionCombinerModule about it being considered obsolete and ...Diva Canto1-0/+2
2015-10-18Fixed merge conflictsDiva Canto2-60/+9
2015-10-18 stop a object when making it not physicalUbitUmarov1-2/+9
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2-16/+11
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-15bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov1-6/+28
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Also restoring proper function for Simian external GetTexture functionality.Diva Canto1-6/+5
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov1-37/+87
2015-10-13 change fps and dilation (still something not that usefull). make collisions ...UbitUmarov1-86/+77
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov1-20/+29
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov1-9/+9
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov1-1/+1
2015-10-08 fix the casting to Boolean of lsl types vector,quaternion,list and rotation,...UbitUmarov1-0/+28
2015-10-08 change NPC restriction options default from restricted to all allowed, as ma...UbitUmarov1-10/+4
2015-10-04 in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, lik...UbitUmarov1-1/+1
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
2015-10-02 reduce some diferences with masterUbitUmarov1-256/+260
2015-10-02 put back ip check on llSetContentTypeUbitUmarov1-3/+1
2015-10-02 also on another location, plus a bit cleanUbitUmarov1-7/+10
2015-10-02 do group SetPos sync as master, script thread does need to wait for it to be...UbitUmarov1-3/+1