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2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-27Fix build breakMelanie1-0/+1
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+14
2011-01-27Clear user account cache before checking flags on login. This will make AVMelanie1-0/+3
2011-01-27Add an interface for a region's user account cacheMelanie4-1/+16
2011-01-27Fix merge artifactsMelanie1-3/+3
2011-01-27Make bans work for teleport. Now teleport will complete block if the userMelanie3-56/+55
2011-01-26Mostly revert the last commit with the aim of searching for a better solutionTom2-14/+5
2011-01-26Add a "useCached" parameter to GetUserAccount. Add a function to Scene to get...Tom3-32/+34
2011-01-26Add userFlags check to isBanned. This checks bans against DenyAnonymous and D...Tom3-5/+54
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
2011-01-26Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)1-0/+10
2011-01-26Implement command "land show". This shows all the parcels on the currently s...Justin Clark-Casey (justincc)4-18/+125
2011-01-26Revert my previous SHA1 commit in favour of a better implementationTom1-3/+1
2011-01-26Provide an SL compatible llMD5String function across all platformsTom1-1/+1
2011-01-26Make llSHA1Hash SL compatible when using characters like the euro symbol (€)Tom1-1/+3
2011-01-25Removed a few more spurious appearance saves. When an avatarMic Bowman2-13/+13
2011-01-25Reproduce a corner case behavior for llListReplaceListMelanie1-6/+9
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-24Complete country supportMelanie1-0/+8
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-24Add a careminster API to scripting againMelanie2-0/+24
2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2011-01-22Completely nixing flags from the client causes wearables to break. Fix itMelanie1-0/+1
2011-01-22stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)1-27/+26
2011-01-21Update the "config get <section> <key>" command to "config get [<section>] [<...Justin Clark-Casey (justincc)1-22/+44
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)8-18/+19
2011-01-21minor: remove unnecessary newline from "show throttles" informationJustin Clark-Casey (justincc)1-1/+1
2011-01-21properly format "show throttles" tableJustin Clark-Casey (justincc)1-26/+55
2011-01-21crudely refactor table generation code for "show queues" and "show throttles"Justin Clark-Casey (justincc)1-41/+30
2011-01-21implement "show throttles" command for showing current agent throttles and th...Justin Clark-Casey (justincc)3-13/+146
2011-01-20minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)1-2/+2
2011-01-20remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)1-2/+2
2011-01-20Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2-99/+200
2011-01-20remove unimplemented "show assets" commandJustin Clark-Casey (justincc)1-8/+0
2011-01-20Fix drift of static prim.Kitto Flora1-1/+13
2011-01-19For now, comment out logging messages about IM sending, since these cause hig...Justin Clark-Casey (justincc)1-3/+3
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity for...Justin Clark-Casey (justincc)1-3/+3
2011-01-19With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)1-1/+1
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2011-01-19Correct "show queues" to show queued packet numbers for each client instead o...Justin Clark-Casey (justincc)2-21/+21
2011-01-18Fix build breakMelanie1-1/+1
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto1-8/+0
2011-01-18Change gesture activation to not quash any other flagsMelanie1-3/+3
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ...dahlia1-1/+4
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)5-10/+10
2011-01-17refactor: remove redundant null checksJustin Clark-Casey (justincc)1-30/+15
2011-01-17Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2-3/+3
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ani...dahlia1-2/+0