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2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-16Allow setting linked avatar positions from within a prim not the one sat onMelanie1-11/+18
2012-07-16 ** TEST ** put back corrected SetPrimParams for avatars, referenced toUbitUmarov1-26/+48
sitpart and not m_host.
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Reinstate older set rotation code for avatars since it works in all casesMelanie1-22/+1
2012-07-15Replace sit position and rotation code with older, working versionMelanie1-26/+28
2012-07-15Revert "Fix a sit rotation issue"Melanie1-1/+1
This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
2012-07-15Fix a sit rotation issueMelanie1-1/+1
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-15Make https work in the poll service managerMelanie1-2/+2
2012-07-15Fix a double parenthesis typoMelanie1-1/+1
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov6-388/+268
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
2012-07-15Set up https to work like http does in the poll handlerMelanie1-3/+3
2012-07-14 remove forgotten line...UbitUmarov1-1/+0
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov2-1/+2
collision sounds. Let them be passive
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
Who needs accurate collisions when the sim lags and crashes?
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 missed fix on vehicle reference frameUbitUmarov1-2/+1
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-13Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie1-1/+0
Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov3-98/+41
some clean up
2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2-12/+6
backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
2012-07-12Add "gc collect" console command for debugging memleaksMelanie1-0/+7
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie2-6/+12
interim copies to avoid spammage. Not for release to the grid, must be reverted first!
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
up properly
2012-07-11 remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov1-5/+23
replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
2012-07-11ubitODE leaksUbitUmarov3-25/+33
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-10 console region restart: Let Xengine not cry all over the place withUbitUmarov1-6/+10
errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
2012-07-10 lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov1-0/+1
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
2012-07-10more work on llSetAngularVelocity()UbitUmarov2-4/+29
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
12rad/s
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
2012-07-08Reinstate parallel fetching of residents and remove a left over return from ↵Melanie1-5/+7
debugging
2012-07-08Revamp map block sending to eliminate overload of the grid server connectionMelanie2-98/+204
and the sim's http client
2012-07-08Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie1-1/+1
the first place.
2012-07-08Address map lag issue seen with non-avination viewersMelanie2-261/+257
2012-07-07Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2-7/+19
2012-07-07 fix vehicle to XML stringUbitUmarov1-7/+13